public void SetData(ItemData item) { ItemManipulator.Reset(); Name.text = item.Name; // TODO: Load up item from item data here. }
private void ResetItem(ItemManipulator item) { var target = item.target; item.Reset(); //remove all classes that might have been added //to the target while they were in use target.RemoveFromClassList(hiddenItemClassname); target.RemoveFromClassList(checkedItemClassname); target.RemoveFromClassList(disabledItemClassname); target.RemoveFromClassList(openedItemClassname); target.RemoveFromClassList(hoveredItemClassname); }