void Start() { //Initializing the player's items itemManager = gameObject.AddComponent<ItemManager>(); GameObject soap = Resources.Load("soap") as GameObject; GameObject chlorine = Resources.Load("chlorineDrop") as GameObject; itemManager.AddItem(soap.GetComponent<Item>(), 10); itemManager.AddItem(chlorine.GetComponent<Item>(), 10); itemManager.DisplayCurrentItem(); //showing the first item on screen isWearingSandals = false; //telling the game that the player doesn't have sandals yet health = originalHealth; //setting current health to the base health //if we are in the main game, show the player on screen if (Application.loadedLevelName == "mainGame") { playerInstance = Instantiate ( Resources.Load("Player") as GameObject, Vector2.zero, Quaternion.identity ) as GameObject; playerInstanceSpriteRenderer = playerInstance.GetComponent<SpriteRenderer>(); } //show the initial score and health GameController.UpdateScoreText(); GameController.UpdateHealthText(); }