Ejemplo n.º 1
0
    private void SetUI()
    {
        GameObject go = NDLoad.LoadWndItem("TrapViewItem", MyHead.trap);

        if (go != null)
        {
            TrapViewItem item = go.GetComponent <TrapViewItem>();
            if (item != null)
            {
                item.SetBuildInfo(m_build, null, TrapState.Exit, 2);
            }
        }
        sdata.s_itemtypeInfo info = ItemM.GetItemInfo(m_build.fragmentTypeID);
        if (info != null)
        {
            NGUIUtil.Set2DSprite(MyHead.Spr2DItem, "Textures/item/" + info.icon);
        }
        else
        {
            NGUIUtil.DebugLog("m_build.fragmentTypeID =" + m_build.fragmentTypeID + "not found!");
        }
        NGUIUtil.SetLableText(MyHead.LblItemNum, m_FragmentNum);
        NGUIUtil.SetLableText(MyHead.LblWoodNum, m_wood);
        NGUIUtil.SetLableText(MyHead.LblGoldNum, m_coin);
    }
Ejemplo n.º 2
0
        public ItemM GetItemByCategoryID(int CategoryId)
        {
            ItemM _item = new ItemM();

            p    = new SqlParameter[1];
            p[0] = new SqlParameter("@CategoryId", SqlDbType.Int)
            {
                Value = CategoryId
            };

            using (reader = SqlHelper.ExecuteReader(clsConnectionString.getConnectionString(), CommandType.StoredProcedure, "spSelectItemByCategory", p))
            {
                while (reader.Read())
                {
                    _item = new ItemM
                    {
                        ItemId              = int.Parse(reader["ItemId"].ToString()),
                        CategoryId          = int.Parse(reader["CategoryId"].ToString()),
                        ItemName            = reader["ItemName"].ToString(),
                        Description         = reader["Description"].ToString(),
                        ImageUrl            = reader["ImageUrl"].ToString(),
                        SinghalaDescription = reader["SinghalaDescription"].ToString(),
                        TamilDescription    = reader["TamilDescription"].ToString()
                    };
                }
                return(_item);
            }
        }
Ejemplo n.º 3
0
 public void SetRewardItem(int buildtype, int num)
 {
     m_iItemID = buildtype;
     sdata.s_itemtypeInfo Info = ItemM.GetItemInfo(m_iItemID);
     if (Info == null)
     {
         Debug.Log("不存在该物品:" + buildtype);
     }
     else
     {
         int quality = ConfigM.GetBigQuality(Info.quality);
         SetHead(Info.gtype, Info.icon, Info.gid);
         if (MyHead.SprQuality != null)
         {
             MyHead.SprQuality.spriteName = quality.ToString();
         }
         if (MyHead.NumLabel != null)
         {
             if (num > 0)
             {
                 MyHead.NumLabel.text = num.ToString();
             }
             else
             {
                 MyHead.NumLabel.text = "";
             }
         }
     }
 }
Ejemplo n.º 4
0
        public ItemM GetItemByItemId(int ItemId)
        {
            ItemM ItemM = new ItemM();

            p    = new SqlParameter[1];
            p[0] = new SqlParameter("@ItemId", SqlDbType.Int)
            {
                Value = ItemId
            };

            using (reader = SqlHelper.ExecuteReader(clsConnectionString.getConnectionString(), CommandType.StoredProcedure, "spSelectItemByItemId", p))
            {
                while (reader.Read())
                {
                    ItemM = new ItemM
                    {
                        ItemId      = int.Parse(reader["ItemId"].ToString()),
                        CategoryId  = int.Parse(reader["CategoryId"].ToString()),
                        ItemCode    = reader["ItemCode"].ToString(),
                        ItemName    = reader["ItemName"].ToString(),
                        Description = reader["Description"].ToString()
                    };
                }

                return(ItemM);
            }
        }
Ejemplo n.º 5
0
        public ActionResult AddItem(ItemM item)
        {
            string fileName  = "";
            string extension = "";
            string fName     = "";

            if (item.ImageUpload != null)
            {
                fileName      = Path.GetFileNameWithoutExtension(item.ImageUpload.FileName);
                extension     = Path.GetExtension(item.ImageUpload.FileName);
                fName         = item.ItemName + extension;
                item.ImageUrl = @"~\Content\Images\Vegetables\" + fName;
            }
            else
            {
                item.ImageUrl = "";
            }

            if (item.TamilDescription == null)
            {
                item.TamilDescription = "";
            }

            string guid = Guid.NewGuid().ToString();

            string msg = clsM_Item.CreateItem(item.CategoryId, guid, item.ItemName, item.Description, item.SinghalaDescription, item.TamilDescription, item.ImageUrl);

            if (!string.IsNullOrEmpty(msg))
            {
                TempData["Message"] = new MessageBox {
                    CssClassName = "alert-danger", Title = "Error!", Message = msg
                };
            }
            else
            {
                try
                {
                    if (System.IO.File.Exists(item.ImageUrl))
                    {
                        System.IO.File.Delete(item.ImageUrl);
                    }

                    if (item.ImageUrl != "")
                    {
                        item.ImageUpload.SaveAs(Path.Combine(Server.MapPath("~/Content/Images/Vegetables"), fName));
                    }
                    TempData["Message"] = new MessageBox {
                        CssClassName = "alert-success", Title = "Success!", Message = "Item Created. Name: " + item.ItemName
                    };
                }
                catch (Exception ex)
                {
                    TempData["Message"] = new MessageBox {
                        CssClassName = "alert-danger", Title = "Error!", Message = ex.ToString()
                    };
                }
            }

            return(Content(msg));
        }
Ejemplo n.º 6
0
    void ClickDown(Vector3 pos)
    {
        sdata.s_itemtypeInfo Info = ItemM.GetItemInfo(m_iItemID);
        if (Info != null)
        {
            string Name        = Info.name;
            int    Level       = Info.level;
            string Description = Info.title.Replace("\\n", System.Environment.NewLine);
            int    Money       = Info.money;
            int    HaveCount   = ItemDC.GetItemCount(m_iItemID);

            m_wnd = WndManager.GetDialog <StageTipWnd>();
            if (Info.gtype == 0)
            {
                m_wnd.SetTipData(pos, StageClickType.Item, Info.icon, Info.quality, Name, Level, Description, HaveCount, Money, Info.gtype);
            }
            else if (Info.gtype == 1)
            {
                m_wnd.SetTipData(pos, StageClickType.Item, Info.gid, Info.quality, Name, Level, Description, HaveCount, Money, Info.gtype);
            }
            if (Info.gtype == 2)
            {
                m_wnd.SetTipData(pos, StageClickType.Item, Info.gid, Info.quality, Name, Level, Description, HaveCount, Money, Info.gtype);
            }
            if (Info.gtype == 3)
            {
                m_wnd.SetTipData(pos, StageClickType.Item, Info.gid, Info.quality, Name, Level, Description, HaveCount, Money, Info.gtype);
            }
        }
    }
Ejemplo n.º 7
0
    public void SetData(int iHave, int iNeed, int itemType)
    {
        string color;

        if (iNeed > iHave)
        {
            color = "[FF0000]";
        }
        else
        {
            color = "[FFFFFF]";
        }
        if (m_wndType == 1)
        {
            MyHead.LblNeedNum.text = string.Format(color + "{0}[-]", iNeed);
        }
        else if (m_wndType == 2)
        {
            MyHead.LblNeedNum.text = string.Format(color + "{0}/{1}[-]", iHave, iNeed);
        }
        m_itemType = itemType;
        string iCon = ItemM.GetItemIcon(itemType);

        NGUIUtil.Set2DSprite(MyHead.sprIcon, "Textures/item/", iCon);
    }
Ejemplo n.º 8
0
    void BtnGetSoulStone_OnClickEventHandler(UIButton sender)
    {
        sdata.s_itemtypeInfo itemInfo = ItemM.GetItemInfo(m_Info.fragmentTypeID);//当前灵魂石
        ItemComeFromWnd      wnd      = WndManager.GetDialog <ItemComeFromWnd>();

        wnd.SetData(itemInfo, null, m_Info, 4);
    }
Ejemplo n.º 9
0
    void BtnClick_OnClickHander(UIButton sender)
    {
//		ItemComeFromWnd wnd = WndManager.GetDialog<ItemComeFromWnd>();
        sdata.s_itemtypeInfo itemInfo = ItemM.GetItemInfo(m_itemType);        //当前灵魂石
        ItemComeFromWnd      wnd      = WndManager.GetDialog <ItemComeFromWnd>();

        wnd.SetData(itemInfo, null, null, 1);
    }
Ejemplo n.º 10
0
 public void SetData(int ItemTypeID)
 {
     ClearUI();
     m_vInitPos   = MyHead.WndTweenParent.transform.localPosition;
     m_itemTypeID = ItemTypeID;
     ItemM.GetCombineEquipNeed(m_itemTypeID, ref m_composeEquipList, ref m_coin);
     SetUI();
 }
Ejemplo n.º 11
0
    void BtnSure_OnClickEventHandler(UIButton sender)
    {
        switch (m_wndType)
        {
        case 1:    //确定
            BtnWndBg_OnClickEventHandler(null);
            break;

        case 2:    //合成公式
            TweenLeft();
            EquipComposeWnd wnd = WndManager.GetDialog <EquipComposeWnd>();
            if (wnd)
            {
                EnableBtn(false);
                wnd.SetData(m_iItemTypeID);
            }
            break;

        case 3:    //穿装备
            PdbycWnd wnd1 = WndManager.FindDialog <PdbycWnd>();
            if (wnd1)
            {
                wnd1.SetEquipDataNoReady();
            }
            MyHead.BtnSure.isEnabled = false;
            SoldierDC.Send_SoldierEquipRequest(m_soldierInfo.ID, m_posIndex);
            WndManager.DestoryDialog <EquipmentInfoWnd>();
            break;

        case 4:    //购买
            //堆叠数量上限判定
            bool overLimit = ItemDC.CheckItemOverLimit(m_iItemTypeID, m_iBuyCount);
            if (overLimit)
            {
                NGUIUtil.ShowTipWndByKey(30000030);
                break;
            }
            //持有代币是否足够
            bool currencyEnough = UserDC.CheckCurrencyEnough(m_iBuyCurrency, m_iBuyPrice);
            if (currencyEnough)
            {
            }
            else
            {
                string currencyName = NGUIUtil.GetStringByKey(99700000 + m_iBuyCurrency);
                string tipText      = string.Format(NGUIUtil.GetStringByKey(30000029), currencyName);
                //NGUIUtil.ShowTipWnd(tipText);
                NGUIUtil.ShowFreeSizeTipWnd(tipText);
            }
            break;

        case 5:    //获得途径
            ItemComeFromWnd Formwnd = WndManager.GetDialog <ItemComeFromWnd>();
            s_itemtypeInfo  info    = ItemM.GetItemInfo(m_iItemTypeID);
            Formwnd.SetData(info, m_soldierInfo, null);
            break;
        }
    }
Ejemplo n.º 12
0
    void SetUI(ref List <int> listUsedItem)
    {
        s_itemtypeInfo info = ItemM.GetItemInfo(m_itemTypeID);

        if (info != null)
        {
            NGUIUtil.Set2DSprite(Spr2dEquipIcon, "Textures/item/", info.icon.ToString());
            int quality = ConfigM.GetBigQuality(info.quality);
            NGUIUtil.SetSprite(SprEquipQuality, quality.ToString());
        }
        else
        {
            NGUIUtil.DebugLog(" ItemM.GetItemInfo " + m_itemTypeID.ToString() + " not found!");
            return;
        }
        //设置装备总数量和合成所需的数量
        int totalCount = ItemDC.GetItemCount(m_itemTypeID);
        int countUsed  = listUsedItem.Count;

        if (totalCount > 0)
        {
            int nCountTemp = totalCount;
            int nCnt       = 0;
            for (nCnt = 0; nCnt < countUsed; nCnt++)
            {
                if (listUsedItem[nCnt] == m_itemTypeID)
                {
                    nCountTemp--;
                    if (nCountTemp == 0)
                    {
                        break;
                    }
                }
            }
            for (nCnt = 0; nCnt < m_iNeedNum; nCnt++)
            {
                listUsedItem.Add(m_itemTypeID);
            }
            if (nCountTemp < m_iNeedNum)
            {
                totalCount = nCountTemp;
            }
        }
        string numText = "";

        if (totalCount >= m_iNeedNum)
        {
            numText = string.Format("[FFFFFF]{0}/{1}[-]", totalCount, m_iNeedNum);
        }
        else
        {
            numText = string.Format("[FF0000]{0}/{1}[-]", totalCount, m_iNeedNum);
        }
        NGUIUtil.SetLableText <string>(LblNum, numText);
    }
Ejemplo n.º 13
0
    public void SetData(s_signinInfo info, int signInIndex)
    {
        string str = string.Format("{0} x{1}", GetName(info), info.item_num);

        NGUIUtil.SetLableText(MyHead.LblItem, str);
        SetItemIcon((SignInRewardType)info.reward_type, info.item_type);
        string str1 = string.Format(NGUIUtil.GetStringByKey(70000266), signInIndex + 1);

        NGUIUtil.SetLableText(MyHead.LblTips, str1);
        NGUIUtil.SetLableText(MyHead.LblHaveNum, ItemM.GetItemCount(info));
        NGUIUtil.SetLableText(MyHead.LblDescribe, ItemM.GetItemTitle(info));
    }
Ejemplo n.º 14
0
    /// <summary>
    ///
    /// </summary>
    /// <param name="dItemID"></param>
    /// <param name="posIndex">装备索引 0~5</param>
    /// <param name="solderierInfo"></param>
    public void SetData(int dItemID, int posIndex, SoldierInfo solderierInfo)
    {
        m_iItemID     = dItemID;
        m_soldierInfo = solderierInfo;
        m_iPosIndex   = posIndex;
        m_itemTypeID  = SoldierM.GetSoldierEquip(solderierInfo.SoldierTypeID, solderierInfo.Quality, posIndex);
        if (m_itemTypeID == 0)
        {
            NGUIUtil.DebugLog(string.Format(" SoldierTypeID={0},Quality={1},EquipIndex={2} 装备静态数据未配置", solderierInfo.SoldierTypeID, solderierInfo.Quality, posIndex));
            return;
        }
        if (m_iItemID == 0)//当未穿装备时
        {
            ItemTypeInfo info = ItemDC.SearchItem(m_itemTypeID);
            if (info != null)
            {
                m_iItemID    = info.ID;
                m_itemTypeID = info.itemType;
                m_icon       = info.m_Icon;
            }
            else
            {
                s_itemtypeInfo sInfo = ItemM.GetItemInfo(m_itemTypeID);
                if (sInfo != null)
                {
                    m_icon = sInfo.icon;
                }
                else
                {
                    NGUIUtil.DebugLog("itemTypeID =" + m_itemTypeID + " 未配置");
                }
            }
        }
        else//已装备
        {
            ItemTypeInfo info1 = ItemDC.GetItem(m_iItemID);
            if (info1 == null || info1.Positon == 0)
            {
                NGUIUtil.DebugLog("获取已装备的信息失败 itemID =" + m_iItemID);
                return;
            }
            m_icon = info1.m_Icon;
            if (info1 != null)
            {
                m_iEquipQuality = info1.m_Quality;
            }
        }
        int itemTypeid = 0;

        m_equipmentPutType = SoldierM.CheckCanPutEquip(solderierInfo, dItemID, posIndex, ref itemTypeid);
        SetUI();
    }
Ejemplo n.º 15
0
    /// <summary>
    ///  显示获取灵魂石窗口
    /// </summary>
    void BtnGetSoulStone_OnClickEventHandler(UIButton sender)
    {
        s_itemtypeInfo info = ItemM.GetItemInfo(m_soldierInfo.fragmentTypeID);

        if (info != null)
        {
            ItemComeFromWnd wnd = WndManager.GetDialog <ItemComeFromWnd>();
            if (wnd != null)
            {
                wnd.SetData(info, m_soldierInfo, null, 2);
            }
        }
    }
Ejemplo n.º 16
0
    private void CreateItem(s_itemtypeInfo info, int num)
    {
        GameObject go = NDLoad.LoadWndItem("BeiBaoItem", MyHead.TabItem.transform);

        if (go)
        {
            BeiBaoItem item = go.GetComponent <BeiBaoItem>();
            if (item != null)
            {
                item.SetData(ItemM.GetItemInfo(info), num, null);
            }
        }
        MyHead.TabItem.Reposition();
    }
Ejemplo n.º 17
0
    private void SetItemReward(stage.StageResource Res)
    {
        if (Res == null)
        {
            return;
        }
        if (Res.rewards == null || Res.rewards.Count == 0)
        {
            return;
        }
        if (MyHead.Rewardtable == null)
        {
            return;
        }


        Dictionary <int, int> l = new Dictionary <int, int>();

        for (int i = 0; i < Res.rewards.Count; i++)
        {
            sdata.s_itemtypeInfo Info = ItemM.GetItemInfo(Res.rewards[i].itemtypeid);
            if (Info == null)
            {
                continue;
            }
            if (l.ContainsKey(Res.rewards[i].itemtypeid) == false)
            {
                l.Add(Res.rewards[i].itemtypeid, Res.rewards[i].superpose);
            }
            else
            {
                l[Res.rewards[i].itemtypeid] = l[Res.rewards[i].itemtypeid] + Res.rewards[i].superpose;
            }
        }
        //
        foreach (int key in l.Keys)
        {
            GameObject go = NDLoad.LoadWndItem("RewardItem", MyHead.Rewardtable.transform);
            if (go != null)
            {
                RewardItem item = go.GetComponent <RewardItem>();
                if (item != null)
                {
                    item.SetRewardItem(key, l[key]);
                }
            }
        }
        MyHead.Rewardtable.enabled = true;
        MyHead.Rewardtable.Reposition();
    }
Ejemplo n.º 18
0
    /// <summary>
    /// 检测装备是否存在且符合穿的条件
    /// </summary>
    /// <returns></returns>
    public bool CheckEquipExist()
    {
        m_wndType = 3;
        SetWndType();
        s_itemtypeInfo info = ItemM.GetItemInfo(m_iItemTypeID);

        if (ItemDC.GetItemCount(m_iItemTypeID) > 0 && m_soldierInfo.Level >= info.level)
        {
            MyHead.BtnSure.isEnabled = true;
            return(true);
        }
        MyHead.BtnSure.isEnabled = false;
        return(false);
    }
Ejemplo n.º 19
0
 public void SetInfo(int itemID)
 {
     m_stageClickType = StageClickType.Item;
     sdata.s_itemtypeInfo Info = ItemM.GetItemInfo(itemID);
     if (Info != null)
     {
         TipID       = itemID;
         Name        = Info.name;
         Level       = Info.level;
         Description = Info.title;
         Money       = Info.money;
         HaveCount   = ItemDC.GetItemCount(itemID);
         Quality     = Info.quality;
     }
 }
Ejemplo n.º 20
0
 public void SetRewardItem(int itemType, int id, int num)
 {
     if (itemType == 1)        //英雄整卡
     {
         s_soldier_typeInfo info = SoldierM.GetSoldierType(id);
         if (info == null)
         {
             NGUIUtil.DebugLog("s_soldiertype id = " + id + " 静态表数据未配置!");
             return;
         }
         else
         {
             SetHead(itemType, 0, info.modeltype);
             MyHead.SprQuality.spriteName = "1";
             MyHead.SprQuality.gameObject.SetActive(true);
         }
     }
     else if (itemType == 2)        //道具/碎片
     {
         s_itemtypeInfo info = ItemM.GetItemInfo(id);
         if (info == null)
         {
             NGUIUtil.DebugLog("s_itemtype id = " + id + " 静态表数据未配置!");
             return;
         }
         else
         {
             SetHead(info.gtype, info.icon, info.gid);
             int quality = ConfigM.GetBigQuality(info.quality);
             MyHead.SprQuality.spriteName = quality.ToString();
         }
     }
     else if (itemType == 3)        //陷阱
     {
         s_building_typeInfo buildinfo = buildingM.GetBuildType(id);
         MyHead.Roomhead.gameObject.SetActive(true);
         NGUIUtil.Set2DSprite(MyHead.Roomhead, "Textures/room/", buildinfo.modeltype.ToString());
         MyHead.SprQuality.spriteName = "1";
     }
     else if (itemType == 4)        //黑科技
     {
         string icon = "Textures/role/" + id;
         MyHead.SprQuality.gameObject.SetActive(true);
         MyHead.CaptainHead.gameObject.SetActive(true);
         NGUIUtil.Set2DSprite(MyHead.CaptainHead, icon);
         MyHead.SprQuality.spriteName = "1";
     }
 }
Ejemplo n.º 21
0
        public ActionResult CreateStock(int ID)
        {
            StockM stock = new StockM();
            ItemM  ItemM = clsM_Item.GetItemByItemId(ID);

            ViewBag.Location = getLocation();
            ViewBag.Grade    = GetItemGrade(ID);
            ViewBag.UOM      = getUOM();

            stock.ItemId   = ItemM.ItemId;
            stock.ItemCode = ItemM.ItemCode;
            stock.ItemName = ItemM.ItemName;


            return(View(stock));
        }
Ejemplo n.º 22
0
    /// <summary>
    /// 802
    /// </summary>
    private static void Recv_ItemGetResponse(object Info)
    {
        if (Info == null)
        {
            return;
        }
        item.ItemInfoResponse response = Info as item.ItemInfoResponse;

        foreach (item.ItemInfo itemInfo in response.item_infos)
        {
            int action = itemInfo.action;
            int id     = itemInfo.id;
            //添加
            if (action == 0)   //新增
            {
                if (m_lItem.ContainsKey(id) == true)
                {
                    ItemTypeInfo I = m_lItem[id];
                    ItemM.UpdateItemInfo(itemInfo, ref I);
                }
                else
                {
                    ItemTypeInfo I = ItemM.GetItemInfo(itemInfo);
                    if (I != null)
                    {
                        m_lItem.Add(id, I);
                    }
                }
            }
            //update
            else if (action == 1)
            {
                if (m_lItem.ContainsKey(id) == true)
                {
                    ItemTypeInfo I = m_lItem[id];
                    ItemM.UpdateItemInfo(itemInfo, ref I);
                }
            }
            else     //删除
            {
                if (m_lItem.ContainsKey(id) == true)
                {
                    m_lItem.Remove(id);
                }
            }
        }
    }
Ejemplo n.º 23
0
 public void BtnSelect_OnClickEventHandler(UIButton sender)
 {
     if (m_canExist == true)        //可召唤但未召唤的炮弹兵
     {
         SummonHeroWnd wnd = WndManager.GetDialog <SummonHeroWnd>();
         if (wnd != null)
         {
             wnd.SetData(Info, null, 1);
         }
     }
     else                                                                        //不可召唤的炮弹兵 目前不做处理
     {
         sdata.s_itemtypeInfo itemInfo = ItemM.GetItemInfo(Info.fragmentTypeID); //当前灵魂石
         ItemComeFromWnd      wnd      = WndManager.GetDialog <ItemComeFromWnd>();
         wnd.SetData(itemInfo, Info, null, 3);
     }
 }
Ejemplo n.º 24
0
    void BtnCompose_OnClickEventHandler(UIButton sender)
    {
        if (UserDC.GetCoin() < m_coin)
        {
            NGUIUtil.ShowTipWndByKey("88800108");
            return;
        }

        if (ItemM.CheckEquipCompose(m_itemTypeID))
        {
            ItemDC.SendEquipComposeRequest(m_itemTypeID);
        }
        else
        {
            NGUIUtil.ShowTipWndByKey("88800110");
        }
    }
Ejemplo n.º 25
0
    private void SetUI()
    {
        //设置要合成装备的名称和所需的金币
        s_itemtypeInfo info = ItemM.GetItemInfo(m_itemTypeID);

        if (info != null)
        {
            NGUIUtil.SetLableText <string>(MyHead.LblName, info.name);

            string coinText = "";
            if (m_coin > UserDC.GetCoin())   //金币不够时红色
            {
                coinText = string.Format("{0}{1}", "[B05659]", m_coin);
            }
            else
            {
                coinText = m_coin.ToString();
            }
            NGUIUtil.SetLableText <string>(MyHead.LblCoin, coinText);

            NGUIUtil.Set2DSprite(MyHead.m_ComposeMid.Spr2dEquipIcon, "Textures/item/", info.icon.ToString());
            int quality = ConfigM.GetBigQuality(info.quality);
            NGUIUtil.SetSprite(MyHead.m_ComposeMid.SprEquipQuality, quality.ToString());

            NGUIUtil.Set2DSprite(MyHead.m_ComposeEquip.Spr2dEquipIcon, "Textures/item/", info.icon.ToString());
            NGUIUtil.Set2DSprite(MyHead.m_ComposeMid.Spr2dEquipIcon, "Textures/item/", info.icon.ToString());
            NGUIUtil.SetSprite(MyHead.m_ComposeEquip.SprEquipQuality, quality.ToString());
            NGUIUtil.SetSprite(MyHead.m_ComposeMid.SprEquipQuality, quality.ToString());
        }
        else
        {
            NGUIUtil.DebugLog(" ItemM.GetItemInfo " + m_itemTypeID.ToString() + " not found!");
        }
        m_lCurEquipItems.Clear();
        //创建子装备
        List <int> listUsedItem = new List <int>();

        foreach (var item in m_composeEquipList)
        {
            CreateEquipComposeItem(item.key, item.value, ref listUsedItem);
        }
        listUsedItem.Clear();
        NGUIUtil.RepositionTablePivot(MyHead.EquipMidTable.gameObject);
        ShowSprLines(m_composeEquipList.Count - 1);
    }
Ejemplo n.º 26
0
        public void CacheObject(object toCache)
        {
            switch (toCache.GetType().Name)
            {
            case "Player":
                Models.Player player = toCache as Models.Player;
                Players.Add(player.SteamId, toCache);
                break;

            case "Item":
                ItemM item = toCache as ItemM;
                Prices.Add(item.Name, item.Price);
                break;

            default:
                throw new CustomException(ErrorCodes.Codes.UnknownError);
            }
        }
Ejemplo n.º 27
0
 public void GetTrophies(stage.StageResource Res)
 {
     if (Res != null && Res.rewards != null)
     {
         for (int i = 0; i < Res.rewards.Count; i++)
         {
             sdata.s_itemtypeInfo Info = ItemM.GetItemInfo(Res.rewards[i].itemtypeid);
             if (Info == null)
             {
                 continue;
             }
             if (Info.gtype == 1 || Info.gtype == 2 || Info.gtype == 3)
             {
                 m_lRewardInfo.Add(Info);
             }
         }
     }
 }
Ejemplo n.º 28
0
 public void GetTrophies(List <ItemInfo> rewards)
 {
     if (rewards != null)
     {
         for (int i = 0; i < rewards.Count; i++)
         {
             sdata.s_itemtypeInfo Info = ItemM.GetItemInfo(rewards[i].mItemtypeid);
             if (Info == null)
             {
                 continue;
             }
             if (Info.gtype == 1 || Info.gtype == 2 || Info.gtype == 3)
             {
                 m_lRewardInfo.Add(Info);
             }
         }
     }
 }
Ejemplo n.º 29
0
 /// <summary>
 /// 从protobuf 解析静态数据到本地
 /// </summary>
 /// <param name="msg"></param>
 public static void LoadStaticDataToLocal(sdata.StaticDataResponse msg)
 {
     ConfigM.Init(msg);
     buildingM.Init(msg);
     DeckM.Init(msg);
     UserM.Init(msg);
     SoldierM.Init(msg);
     SummonM.Init(msg);
     SkillM.Init(msg);
     StageM.Init(msg);
     RoleNameM.Init(msg);
     ItemM.Init(msg);
     GodSkillM.Init(msg);
     AthleticsM.Init(msg);
     ErnieM.Init(msg);
     FruitionM.Init(msg);
     ShipPlanM.Init(msg);
 }
Ejemplo n.º 30
0
    /// <summary>
    /// 获取章节星级奖励
    /// </summary>
    public static Dictionary <s_itemtypeInfo, int> GetChapterRewardItem(int ChapterRewardID, ref int Coin, ref int Diamond)
    {
        Dictionary <s_itemtypeInfo, int> l = new Dictionary <s_itemtypeInfo, int>();

        foreach (s_stage_rewardInfo Info in m_lchapterreward)
        {
            if (Info.id == ChapterRewardID)
            {
                Coin    = Info.reward_coin;
                Diamond = Info.reward_diamond;
                if (Info.num1 > 0 && Info.item1id > 0)
                {
                    s_itemtypeInfo I = new s_itemtypeInfo();
                    I = ItemM.GetItemInfo(Info.item1id);
                    l.Add(I, Info.num1);
                }
                if (Info.num2 > 0 && Info.item2id > 0)
                {
                    s_itemtypeInfo I = new s_itemtypeInfo();
                    I = ItemM.GetItemInfo(Info.item2id);
                    l.Add(I, Info.num2);
                }
                if (Info.num3 > 0 && Info.item3id > 0)
                {
                    s_itemtypeInfo I = new s_itemtypeInfo();
                    I = ItemM.GetItemInfo(Info.item3id);
                    l.Add(I, Info.num3);
                }
                if (Info.num4 > 0 && Info.item4id > 0)
                {
                    s_itemtypeInfo I = new s_itemtypeInfo();
                    I = ItemM.GetItemInfo(Info.item4id);
                    l.Add(I, Info.num4);
                }
                if (Info.num5 > 0 && Info.item5id > 0)
                {
                    s_itemtypeInfo I = new s_itemtypeInfo();
                    I = ItemM.GetItemInfo(Info.item5id);
                    l.Add(I, Info.num5);
                }
            }
        }
        return(l);
    }