Ejemplo n.º 1
0
        /// <summary>
        /// f_repos packet
        /// </summary>
        /// <param name="fReposPacket"></param>
        public void FamilyRepos(FReposPacket fReposPacket)
        {
            if (Session.Character.Family == null || !(Session.Character.FamilyCharacter.Authority == FamilyAuthority.Head ||
                                                      Session.Character.FamilyCharacter.Authority == FamilyAuthority.Assistant ||
                                                      Session.Character.FamilyCharacter.Authority == FamilyAuthority.Member && Session.Character.Family.MemberAuthorityType == FamilyAuthorityType.ALL ||
                                                      Session.Character.FamilyCharacter.Authority == FamilyAuthority.Manager && Session.Character.Family.ManagerAuthorityType == FamilyAuthorityType.ALL))
            {
                Session.SendPacket(UserInterfaceHelper.Instance.GenerateInfo(Language.Instance.GetMessageFromKey("NO_FAMILY_RIGHT")));
                return;
            }

            // check if the character is allowed to move the item
            if (Session.Character.InExchangeOrTrade || fReposPacket.Amount <= 0)
            {
                return;
            }
            if (fReposPacket.NewSlot > Session.Character.Family.WarehouseSize)
            {
                return;
            }

            ItemInstance sourceInventory      = Session.Character.Family.Warehouse.LoadBySlotAndType(fReposPacket.OldSlot, InventoryType.FamilyWareHouse);
            ItemInstance destinationInventory = Session.Character.Family.Warehouse.LoadBySlotAndType(fReposPacket.NewSlot, InventoryType.FamilyWareHouse);

            if (sourceInventory != null && fReposPacket.Amount <= sourceInventory.Amount)
            {
                if (destinationInventory == null)
                {
                    destinationInventory        = sourceInventory.DeepCopy();
                    sourceInventory.Amount     -= fReposPacket.Amount;
                    destinationInventory.Amount = fReposPacket.Amount;
                    destinationInventory.Slot   = fReposPacket.NewSlot;
                    if (sourceInventory.Amount > 0)
                    {
                        destinationInventory.Id = Guid.NewGuid();
                    }
                    else
                    {
                        sourceInventory = null;
                    }
                }
                else
                {
                    if (destinationInventory.ItemVNum == sourceInventory.ItemVNum && (byte)sourceInventory.Item.Type != 0)
                    {
                        if (destinationInventory.Amount + fReposPacket.Amount > 99)
                        {
                            int saveItemCount = destinationInventory.Amount;
                            destinationInventory.Amount = 99;
                            sourceInventory.Amount      = (byte)(saveItemCount + sourceInventory.Amount - 99);
                        }
                        else
                        {
                            destinationInventory.Amount += fReposPacket.Amount;
                            sourceInventory.Amount      -= fReposPacket.Amount;
                            if (sourceInventory.Amount == 0)
                            {
                                DAOFactory.IteminstanceDAO.Delete(sourceInventory.Id);
                                sourceInventory = null;
                            }
                        }
                    }
                    else
                    {
                        destinationInventory.Slot = fReposPacket.OldSlot;
                        sourceInventory.Slot      = fReposPacket.NewSlot;
                    }
                }
            }
            if (sourceInventory != null && sourceInventory.Amount > 0)
            {
                DAOFactory.IteminstanceDAO.InsertOrUpdate(sourceInventory);
            }
            if (destinationInventory != null && destinationInventory.Amount > 0)
            {
                DAOFactory.IteminstanceDAO.InsertOrUpdate(destinationInventory);
            }
            Session.SendPacket((destinationInventory != null) ? destinationInventory.GenerateFStash() : UserInterfaceHelper.Instance.GenerateFStashRemove(fReposPacket.NewSlot));
            Session.SendPacket((sourceInventory != null) ? sourceInventory.GenerateFStash() : UserInterfaceHelper.Instance.GenerateFStashRemove(fReposPacket.OldSlot));
            ServerManager.Instance.FamilyRefresh(Session.Character.Family.FamilyId);
        }
Ejemplo n.º 2
0
        private void ExecuteHandler(ClientSession session)
        {
            if (session.Character.Family == null ||
                !(session.Character.FamilyCharacter.Authority == FamilyAuthority.Head ||
                  session.Character.FamilyCharacter.Authority == FamilyAuthority.Assistant ||
                  (session.Character.FamilyCharacter.Authority == FamilyAuthority.Member &&
                   session.Character.Family.MemberAuthorityType == FamilyAuthorityType.All) ||
                  (session.Character.FamilyCharacter.Authority == FamilyAuthority.Manager &&
                   session.Character.Family.ManagerAuthorityType == FamilyAuthorityType.All)))
            {
                session.SendPacket(
                    UserInterfaceHelper.GenerateInfo(Language.Instance.GetMessageFromKey("NO_FAMILY_RIGHT")));
                return;
            }

            // check if the character is allowed to move the item
            if (session.Character.InExchangeOrTrade || Amount <= 0)
            {
                return;
            }

            if (NewSlot > session.Character.Family.WarehouseSize)
            {
                return;
            }

            ItemInstance sourceInventory =
                session.Character.Family.Warehouse.LoadBySlotAndType(OldSlot,
                                                                     InventoryType.FamilyWareHouse);
            ItemInstance destinationInventory =
                session.Character.Family.Warehouse.LoadBySlotAndType(NewSlot,
                                                                     InventoryType.FamilyWareHouse);

            if (sourceInventory != null && Amount <= sourceInventory.Amount)
            {
                if (destinationInventory == null)
                {
                    destinationInventory        = sourceInventory.DeepCopy();
                    sourceInventory.Amount     -= Amount;
                    destinationInventory.Amount = Amount;
                    destinationInventory.Slot   = NewSlot;
                    if (sourceInventory.Amount > 0)
                    {
                        destinationInventory.Id = Guid.NewGuid();
                    }
                    else
                    {
                        sourceInventory = null;
                    }
                }
                else if (destinationInventory.ItemVNum == sourceInventory.ItemVNum && (byte)sourceInventory.Item.Type != 0)
                {
                    if (destinationInventory.Amount + Amount > 255)
                    {
                        int saveItemCount = destinationInventory.Amount;
                        destinationInventory.Amount = 255;
                        sourceInventory.Amount      = (byte)(saveItemCount + sourceInventory.Amount - 255);
                    }
                    else
                    {
                        destinationInventory.Amount += Amount;
                        sourceInventory.Amount      -= Amount;
                        if (sourceInventory.Amount == 0)
                        {
                            DAOFactory.ItemInstanceDAO.Delete(sourceInventory.Id);
                            sourceInventory = null;
                        }
                    }
                }
                else
                {
                    destinationInventory.Slot = OldSlot;
                    sourceInventory.Slot      = NewSlot;
                }
            }

            if (sourceInventory?.Amount > 0)
            {
                DAOFactory.ItemInstanceDAO.InsertOrUpdate(sourceInventory);
            }

            if (destinationInventory?.Amount > 0)
            {
                DAOFactory.ItemInstanceDAO.InsertOrUpdate(destinationInventory);
            }

            session.SendPacket((destinationInventory != null)
                ? destinationInventory.GenerateFStash()
                : UserInterfaceHelper.Instance.GenerateFStashRemove(NewSlot));
            session.SendPacket((sourceInventory != null)
                ? sourceInventory.GenerateFStash()
                : UserInterfaceHelper.Instance.GenerateFStashRemove(OldSlot));
            ServerManager.Instance.FamilyRefresh(session.Character.Family.FamilyId);
        }