private void CreateTreeDrops() { int amount; if (lootSize == null) { lootSize = 1; } amount = Random.Range(0 + lootSize, 3 + lootSize); myGUI.loot.Add(ItemGenerator.CreateTreeLoot(treeType, amount)); Messenger.Broadcast("DisplayLoot"); }
private void CreateTreeDrops() { int amount; if (lootSize == null) { lootSize = 1; } amount = Random.Range(0 + lootSize, 3 + lootSize); myGUI.loot.Add(ItemGenerator.CreateTreeLoot(treeType, amount)); Messenger.Broadcast("DisplayLoot"); }