Ejemplo n.º 1
0
    //Buy/Sell Items
    public void BuyItem(int _index)
    {
        ItemDisplay Temp = ItemScrollContentReferences[_index];

        if (Temp.thisItem.FundsCost <= FundsLeft) //can i afford?
        {
            //Refund the current item in that slot; pay for the new one and equip it
            FundsLeft += playerData.EquippedItems[ItemWorked].FundsCost;
            FundsLeft -= Temp.thisItem.FundsCost;
            Temp.EquipMe(ItemWorked);
            //Refresh Equipped Markers
            RefreshItemListEquippedStatus();
        }
        else //bitch is broke
        {
            NotEnoughFunds();
        }
    }