public ToolsWindowViewModel(int size, ToolsMode mode, ItemBoard brd) { Size = size; Mode = mode; this.brd = brd; Value = brd[0, 0]; }
// Start is called before the first frame update void Start() { Anim = GetComponent <Animator>(); CController = GetComponent <CharacterController>(); Col = GetComponent <CapsuleCollider>(); ActionBtn = false; isRide = false; ActionBtnPressTime = 0; UIS = UI_Manager.m_UI_Manager; OpenBox = null; GroundLayerMask = 1 << LayerMask.NameToLayer("Ground"); b_CanMove = true; b_CanRoateCam = true; b_InvenOn = false; InvenM = GetComponent <Inven_Manager>(); ItemB = GameObject.Find("ItemBoard").GetComponent <ItemBoard>(); SetInven(2, 4); }
public void InitItems() { itemBoard = new ItemBoard (Const.BOARD_HEIGHT, Const.BOARD_WIDTH); for(int i = 0; i < Const.BOARD_HEIGHT; i++){ for(int j = 0; j < Const.BOARD_WIDTH; j++){ itemBoard.ItemArray [i, j] = new Item(ItemType.NONE); } } }