void OnCollisionEnter(Collision other)
 {
     if (other.gameObject.tag == "Underground") {
         Rigidbody rb = this.gameObject.GetComponent <Rigidbody >();
         rb.AddForce(new Vector3(0, 10, 0), ForceMode.Impulse);
     } else if (other.gameObject.tag == "Item") {
         ItemBehaviour ib = other.gameObject.GetComponent <ItemBehaviour >();
         ib.PlayerCollided();
     }
 }