public void ItemArrowButton_OnClick()
    {
        openItem = !openItem;
        defaultItemPickerGO.SetActive(!openItem);

        ItemAnimatorCont animator = ItemAnimatorCont.Instance;

        animator.PlayItemAnimations(openItem, itemVertical);
    }
    /// <summary>
    /// Handles click event of arrow button and also handles close
    /// operations when a weapon has been choosen.
    /// </summary>
    public void WeaponArrowButton_OnClick()
    {
        openWeapon = !openWeapon;
        defaultWeaponPickerGO.SetActive(!openWeapon);

        ItemAnimatorCont animator = ItemAnimatorCont.Instance;

        animator.PlayWeaponAnimations(openWeapon, weaponVertical);
    }
Ejemplo n.º 3
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    // Use this for initialization
    void Start()
    {
        #region Sing.
        if (Instance == null)
        {
            Instance = this;
        }
        #endregion

        // Before animations start, we should decide orientation.
        // If we don't, it chooses horizontal because "vertical"
        // parameter is set false as default.
        PlayItemAnimations(false, true);
    }