public override void Update() { if (dodgeDistance < targetDistance) { Vector2 dodgeVector = IsometricUtility.ToIsometricVector2(warrior.RunTimeData.Direction) * warrior.Property.DodgeSpeed * Time.deltaTime; dodgeDistance += dodgeVector.magnitude; warrior.MovementBody.MovePosition( warrior.MovementBody.position + dodgeVector); } if (warrior.animationEnd) { if (chargeState == 2) { actionManager.SetAction(new WarriorHeavyAttackRecovery()); } else { actionManager.SetAction(new WarriorIdel()); } } }
public override void Start() { nowDistance = 0; knockBackDirection = IsometricUtility.ToIsometricVector2( spider.MovementBody.position - damage.HitFrom).normalized; spider.CharacterAnimator.SetBool("IsHurt", true); spider.HurtSound.Play(); }
public override void Start() { nowDistance = 0; knockBackDirection = IsometricUtility.ToIsometricVector2( wound.HitFrom - orcCaptain.MovementBody.position).normalized; orcCaptain.CharacterAnimator.SetBool("IsHurt", true); orcCaptain.HurtSound.Play(); }
public override void Update() { IsometricUtility.GetVerticalAndHorizontal( spider.RunTimeData.Direction, out var vertical, out var horizontal); spider.CharacterAnimator.SetFloat("Vertical", vertical); spider.CharacterAnimator.SetFloat("Horizontal", horizontal); spider.MovementBody.MovePosition(spider.MovementBody.position + IsometricUtility.ToIsometricVector2(spider.RunTimeData.Direction) * spider.Property.MoveSpeed * Time.deltaTime); }
public override void Update() { Vector2 dodgeVector = IsometricUtility.ToIsometricVector2(warrior.RunTimeData.Direction) * warrior.Property.DodgeSpeed * Time.deltaTime; dodgeDistance += dodgeVector.magnitude; warrior.MovementBody.MovePosition( warrior.MovementBody.position + dodgeVector); if (dodgeDistance >= targetDistance) { actionManager.SetAction(new WarriorHeavyAttack1(isCharge)); } }