// Use this for initialization void Start () { vikingsInc = 10; sheepInc = 10; vikingsNum = 20; sheepNum = 20; vikingsPer = 10; incTime = Time.time; incTimeVal = 20; townNum = 0; farmNum = 0; dockNum = 0; maxThings = 5; Texture2D texture = new IslandGen(1024, 256, 1.5f).texture; this.renderer.material.mainTexture = texture; texture.Apply(); dockPos[0] = (new Vector3(this.transform.localScale.x * 4,0,0)); dockPos[1] = (new Vector3(-this.transform.localScale.x * 5,0,0)); dockPos[2] = (new Vector3(0,0,-this.transform.localScale.x * 4)); dockPos[3] = (new Vector3(0,0,this.transform.localScale.x * 4)); dockPos[4] = (new Vector3(this.transform.localScale.x * 3,0,this.transform.localScale.x * 3)); dockRot[0] = new Vector3(0,0,0); dockRot[1] = new Vector3(0,180,0); dockRot[2] = new Vector3(0,90,0); dockRot[3] = new Vector3(0,-90,0); dockRot[4] = new Vector3(0,-45,0); farmGrid[0] = new Vector3(-10,0,-4); farmGrid[1] = new Vector3(-10,0,-2); farmGrid[2] = new Vector3(-10,0,0); farmGrid[3] = new Vector3(-10,0,2); farmGrid[4] = new Vector3(-10,0,4); townGrid[0] = new Vector3(-12,0,-4); townGrid[1] = new Vector3(-12,0,-2); townGrid[2] = new Vector3(-12,0,0); townGrid[3] = new Vector3(-12,0,2); townGrid[4] = new Vector3(-12,0,4); addFarm(); sheepNum+=farmPrice; addTown(); sheepNum+=farmPrice; }
void Awake() { Texture2D texture = new IslandGen(1024, 256, 1.5f).texture; this.renderer.material.mainTexture = texture; texture.Apply(); }