Ejemplo n.º 1
0
        /// <summary>
        /// Process blocking event.
        /// </summary>
        /// <param name="targetObjectId">Target object id for which to process.</param>
        /// <param name="eventToProcess">Event to be processed.</param>
        /// <param name="caller">Parent Network id from which this is called. Set NetworkId.Invalid if no parent.</param>
        /// <param name="eventHandler">Handler for processing event.</param>
        /// <param name="isBlockedHandler">Handler for checking if processing of events should be canceled.</param>
        /// <param name="postProcessQueue">Queue that should be post processed.</param>
        /// <returns>True if was success.</returns>
        private bool ProcessBlockingEvent(NetworkId targetObjectId, MyBufferedEvent eventToProcess, NetworkId caller, Handler eventHandler,
                                          IsBlockedHandler isBlockedHandler, ref Queue <NetworkId> postProcessQueue)
        {
            if (isBlockedHandler(eventToProcess.TargetObjectId, eventToProcess.BlockingObjectId))
            {
                return(false);
            }

            bool result = this.TryLiftBarrier(eventToProcess.BlockingObjectId);

            // If success than we can proceede with blocking event.
            // If not, that means barrier holder have some events before actual barrier. Then we need to process that first.
            if (result)
            {
                eventHandler(eventToProcess.Stream, eventToProcess.TargetObjectId, eventToProcess.BlockingObjectId, eventToProcess.EventId, eventToProcess.Sender);

                if (eventToProcess.BlockingObjectId.IsValid && !eventToProcess.BlockingObjectId.Equals(caller))
                {
                    postProcessQueue.Enqueue(eventToProcess.BlockingObjectId);
                }
            }
            else
            {
                bool success = ProcessEvents(eventToProcess.BlockingObjectId, eventHandler, isBlockedHandler, targetObjectId);
                return(success);
            }

            return(true);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Tries to process events for prarticular object id (network id).
        /// </summary>
        /// <param name="targetObjectId">Target object network id.</param>
        /// <param name="eventHandler">Handler for processing events.</param>
        /// <param name="isBlockedHandler">Handler for checking if processing of events should be canceled.</param>
        /// <param name="caller">Parent Network id from which this is called. Set NetworkId.Invalid if no parent.</param>
        /// <returns>True if all sucessfull.</returns>
        public bool ProcessEvents(NetworkId targetObjectId, Handler eventHandler, IsBlockedHandler isBlockedHandler, NetworkId caller)
        {
            // Unblock it for now (may be blocked again in the handler).
            MyObjectEventsBuffer eventsBuffer;

            bool fullyProcessed = false;

            // Queue of network objects that have to be processed at the end.
            Queue <NetworkId> postProcessQueue = new Queue <NetworkId>();

            if (!m_buffer.TryGetValue(targetObjectId, out eventsBuffer))
            {
                return(false);
            }

            // Already processing so no need to do again.
            if (eventsBuffer.IsProcessing)
            {
                return(false);
            }

            eventsBuffer.IsProcessing = true;

            bool result = this.ProcessEventsBuffer(eventsBuffer, targetObjectId, eventHandler, isBlockedHandler, caller, ref postProcessQueue);

            eventsBuffer.IsProcessing = false;

            if (!result)
            {
                return(false);
            }

            // If there are still events here that means it is still blocked!
            if (eventsBuffer.Events.Count == 0)
            {
                ReturnList(eventsBuffer.Events);
                eventsBuffer.Events = null;
                fullyProcessed      = true;
            }

            // If not fully processed it has to stay in the buffer
            if (fullyProcessed)
            {
                m_buffer.Remove(targetObjectId);
            }

            // Process network objects that are outside of processing stack.
            while (postProcessQueue.Count > 0)
            {
                NetworkId netId = postProcessQueue.Dequeue();
                ProcessEvents(netId, eventHandler, isBlockedHandler, targetObjectId);
            }

            return(true);
        }
Ejemplo n.º 3
0
        private bool ProcessEventsBuffer(MyObjectEventsBuffer eventsBuffer, NetworkId targetObjectId, Handler eventHandler,
                                         IsBlockedHandler isBlockedHandler, NetworkId caller, ref Queue <NetworkId> postProcessQueue)
        {
            while (eventsBuffer.Events.Count > 0)
            {
                bool            success = true;
                MyBufferedEvent e       = eventsBuffer.Events.Peek();

                if (e.IsBarrier)
                {
                    success = this.ProcessBarrierEvent(targetObjectId, e, eventHandler, isBlockedHandler);
                }
                else
                {
                    // If you have blocking entity id, than try to check if it has your barrier on top,
                    // If yes, than process yourself, and put the other id to process later.
                    // If no, than process that id first, as you cannot proceede without it.
                    if (e.BlockingObjectId.IsValid)
                    {
                        success = this.ProcessBlockingEvent(targetObjectId, e, caller, eventHandler, isBlockedHandler, ref postProcessQueue);
                    }
                    else
                    {
                        eventHandler(e.Stream, e.TargetObjectId, e.BlockingObjectId, e.EventId, e.Sender);
                    }

                    if (success)
                    {
                        e.Stream.CheckTerminator();
                        eventsBuffer.Events.Dequeue();
                        ReturnEvent(e);
                    }
                }

                if (!success)
                {
                    eventsBuffer.IsProcessing = false;
                    return(false);
                }
            }

            return(true);
        }
Ejemplo n.º 4
0
        /// <summary>
        /// Process barrier event.
        /// </summary>
        /// <param name="targetObjectId">Target of the barrier event.</param>
        /// <param name="eventToProcess">Event to process.</param>
        /// <param name="eventHandler">Handler for processing event.</param>
        /// <param name="isBlockedHandler">Handler for checking if processing of events should be canceled.</param>
        /// <returns>True if success.</returns>
        private bool ProcessBarrierEvent(NetworkId targetObjectId, MyBufferedEvent eventToProcess, Handler eventHandler, IsBlockedHandler isBlockedHandler)
        {
            if (isBlockedHandler(eventToProcess.TargetObjectId, eventToProcess.BlockingObjectId))
            {
                return(false);
            }

            bool success = ProcessEvents(eventToProcess.BlockingObjectId, eventHandler, isBlockedHandler, targetObjectId);

            return(success);
        }
Ejemplo n.º 5
0
        /// <summary>
        /// Process blocking event.
        /// </summary>
        /// <param name="targetObjectId">Target object id for which to process.</param>
        /// <param name="eventToProcess">Event to be processed.</param>
        /// <param name="caller">Parent Network id from which this is called. Set NetworkId.Invalid if no parent.</param>
        /// <param name="eventHandler">Handler for processing event.</param>
        /// <param name="isBlockedHandler">Handler for checking if processing of events should be canceled.</param>
        /// <param name="postProcessQueue">Queue that should be post processed.</param>
        /// <returns>True if was success.</returns>
        private bool ProcessBlockingEvent(NetworkId targetObjectId, MyBufferedEvent eventToProcess, NetworkId caller, Handler eventHandler,
            IsBlockedHandler isBlockedHandler, ref Queue<NetworkId> postProcessQueue)
        {
            if (isBlockedHandler(eventToProcess.TargetObjectId, eventToProcess.BlockingObjectId))
            {
                return false;
            }

            bool result = this.TryLiftBarrier(eventToProcess.BlockingObjectId);
            // If success than we can proceede with blocking event.
            // If not, that means barrier holder have some events before actual barrier. Then we need to process that first.
            if (result)
            {

                eventHandler(eventToProcess.Stream, eventToProcess.TargetObjectId, eventToProcess.BlockingObjectId, eventToProcess.EventId, eventToProcess.Sender);

                if (eventToProcess.BlockingObjectId.IsValid && !eventToProcess.BlockingObjectId.Equals(caller))
                    postProcessQueue.Enqueue(eventToProcess.BlockingObjectId);
            }
            else
            {
                bool success = ProcessEvents(eventToProcess.BlockingObjectId, eventHandler, isBlockedHandler, targetObjectId);
                return success;
            }

            return true;
        }
Ejemplo n.º 6
0
        /// <summary>
        /// Process barrier event.
        /// </summary>
        /// <param name="targetObjectId">Target of the barrier event.</param>
        /// <param name="eventToProcess">Event to process.</param>
        /// <param name="eventHandler">Handler for processing event.</param>
        /// <param name="isBlockedHandler">Handler for checking if processing of events should be canceled.</param>
        /// <returns>True if success.</returns>
        private bool ProcessBarrierEvent(NetworkId targetObjectId, MyBufferedEvent eventToProcess, Handler eventHandler, IsBlockedHandler isBlockedHandler)
        {
            if (isBlockedHandler(eventToProcess.TargetObjectId, eventToProcess.BlockingObjectId))
            {
                return false;
            }

            bool success = ProcessEvents(eventToProcess.BlockingObjectId, eventHandler, isBlockedHandler, targetObjectId);

            return success;
        }
Ejemplo n.º 7
0
        private bool ProcessEventsBuffer(MyObjectEventsBuffer eventsBuffer, NetworkId targetObjectId, Handler eventHandler, 
            IsBlockedHandler isBlockedHandler, NetworkId caller, ref Queue<NetworkId> postProcessQueue)
        {
            while (eventsBuffer.Events.Count > 0)
            {

                bool success = true;
                MyBufferedEvent e = eventsBuffer.Events.Peek();

                if (e.IsBarrier)
                {
                    success = this.ProcessBarrierEvent(targetObjectId, e, eventHandler, isBlockedHandler);
                }
                else
                {
                    // If you have blocking entity id, than try to check if it has your barrier on top,
                    // If yes, than process yourself, and put the other id to process later.
                    // If no, than process that id first, as you cannot proceede without it.
                    if (e.BlockingObjectId.IsValid)
                    {
                        success = this.ProcessBlockingEvent(targetObjectId, e, caller, eventHandler, isBlockedHandler, ref postProcessQueue);
                    }
                    else
                    {
                        eventHandler(e.Stream, e.TargetObjectId, e.BlockingObjectId, e.EventId, e.Sender);
                    }

                    if (success)
                    {
                        eventsBuffer.Events.Dequeue();
                        ReturnEvent(e);
                    }

                }

                if(!success)
                {
                    eventsBuffer.IsProcessing = false;
                    return false;
                }

            }

            return true;

        }
Ejemplo n.º 8
0
        /// <summary>
        /// Tries to process events for prarticular object id (network id).
        /// </summary>
        /// <param name="targetObjectId">Target object network id.</param>
        /// <param name="eventHandler">Handler for processing events.</param>
        /// <param name="isBlockedHandler">Handler for checking if processing of events should be canceled.</param>
        /// <param name="caller">Parent Network id from which this is called. Set NetworkId.Invalid if no parent.</param>
        /// <returns>True if all sucessfull.</returns>
        public bool ProcessEvents(NetworkId targetObjectId, Handler eventHandler, IsBlockedHandler isBlockedHandler, NetworkId caller)
        {

            // Unblock it for now (may be blocked again in the handler).
            MyObjectEventsBuffer eventsBuffer;

            bool fullyProcessed = false;
            
            // Queue of network objects that have to be processed at the end. 
            Queue<NetworkId> postProcessQueue = new Queue<NetworkId>();

            if (!m_buffer.TryGetValue(targetObjectId, out eventsBuffer))
                return false;

            // Already processing so no need to do again.
            if (eventsBuffer.IsProcessing)
                return false;

            eventsBuffer.IsProcessing = true;

            bool result = this.ProcessEventsBuffer(eventsBuffer, targetObjectId, eventHandler, isBlockedHandler, caller, ref postProcessQueue);

            eventsBuffer.IsProcessing = false;

            if (!result)
            {
                return false;
            }

            // If there are still events here that means it is still blocked!
            if (eventsBuffer.Events.Count == 0)
            {
                ReturnList(eventsBuffer.Events);
                eventsBuffer.Events = null;
                fullyProcessed = true;
            }

            // If not fully processed it has to stay in the buffer
            if(fullyProcessed)
                m_buffer.Remove(targetObjectId);

            // Process network objects that are outside of processing stack.
            while (postProcessQueue.Count > 0)
            {
                NetworkId netId = postProcessQueue.Dequeue();
                ProcessEvents(netId, eventHandler, isBlockedHandler, targetObjectId);
            }

            return true;

        }