Ejemplo n.º 1
0
        async Task ProcessAsync(HttpListenerContext ctx)
        {
            if (ctx.Request.UserAgent != "osu!")
            {
                return;
            }
            if (ctx.Request.Url.AbsolutePath.StartsWith("/web/"))
            {
                return;
            }

            if (string.IsNullOrEmpty(ctx.Request.Headers["osu-token"]))
            {
                await Login.Handle(ctx);

                return;
            }

            Player p = Global.FindPlayer(ctx.Request.Headers["osu-token"]);

            if (p == null) // if they arent part of the player collection, force them to relogin
            {
                ctx.Response.StatusCode = 403;
                ctx.Response.OutputStream.Write(Packets.Packets.SingleIntPacket(5, -5));
                ctx.Response.Close();
                return;
            }

            using (MemoryStream ms = new MemoryStream())
                using (BinaryReader r = new BinaryReader(ms))
                {
                    await ctx.Request.InputStream.CopyToAsync(ms);

                    ms.Position = 0;
                    while (ms.Position < ctx.Request.ContentLength64 - 6)
                    {
                        short Id = r.ReadInt16();
                        ms.Position += 1;
                        int Length = r.ReadInt32();
                        if (ms.Position + Length > ctx.Request.ContentLength64)
                        {
                            break;
                        }
                        if (Id == 68 || Id == 79)
                        {
                            ms.Position += Length;
                            continue;
                        }

                        byte[] Data = r.ReadBytes(Length);
                        switch (Id)
                        {
                        case 4: p.Ping = DateTime.Now.Ticks; break;

                        case 0:
                            StatusUpdate.Handle(p, Data);
                            break;

                        case 1:
                            IrcMessage.Handle(p, Data);
                            break;

                        case 2:
                            Player.RemovePlayer(p);
                            break;

                        case 3:
                            await StatsUpdateRequest.Handle(p);

                            break;

                        case 16:
                            StartSpectating.Handle(p, Data);
                            break;

                        case 17:
                            StopSpectating.Handle(p);
                            break;

                        case 18:
                            SpectatorFrames.Handle(p, Data);
                            break;

                        case 25:
                            IrcMessage.HandlePrivate(p, Data);
                            break;

                        case 29:
                            Global.LeaveLobby(p);
                            break;

                        case 30:
                            Global.JoinLobby(p);
                            break;

                        case 31:
                            CreateMatch.Handle(p, Data);
                            break;

                        case 32:
                            JoinMatch.Handle(p, Data);
                            break;

                        case 33:
                            LeaveMatch.Handle(p);
                            break;

                        case 38:
                            ChangeSlot.Handle(p, Data);
                            break;

                        case 39:
                            MatchReady.Handle(p);
                            break;

                        case 40:
                            SlotLock.Handle(p, Data);
                            break;

                        case 41:
                            MatchSettings.Handle(p, Data);
                            break;

                        case 44:
                            MatchStart.Handle(p, Data);
                            break;

                        case 49:
                            MatchFinished.Handle(p);
                            break;

                        case 51:
                            ModsChange.Handle(p, Data);
                            break;

                        case 52:
                            MatchLoaded.Handle(p);
                            break;

                        case 54:
                            NoBeatmap.Handle(p);
                            break;

                        case 55:
                            MatchReady.Handle(p);
                            break;

                        case 56:
                            MatchFailed.Handle(p);
                            break;

                        case 59:
                            HasBeatmap.Handle(p);
                            break;

                        case 60:
                            MatchSkip.Handle(p);
                            break;

                        case 63:
                            ChannelJoinEvent.Handle(p, Data);
                            break;

                        case 70:
                            ChangeHost.Handle(p, Data);
                            break;

                        case 73:
                            AddFriend.Handle(p, Data);
                            break;

                        case 74:
                            RemoveFriend.Handle(p, Data);
                            break;

                        case 77:
                            ChangeTeam.Handle(p, Data);
                            break;

                        case 78:
                            ChannelLeaveEvent.Handle(p, Data);
                            break;

                        case 85:
                            StatsUpdateRequest.Handle(p, Data);
                            break;

                        case 90:
                            MatchChangePassword.Handle(p, Data);
                            break;

                        default:
                            Log.LogFormat($"%#FFFF%Unhandled Packet {Id} with {Length}");
                            break;
                        }
                    }
                }

            if (p.StreamLength != 0)
            {
                p.StreamCopyTo(ctx.Response.OutputStream);
            }
            ctx.Response.Close();
        }