Ejemplo n.º 1
0
    void OnTriggerEnter2D(Collider2D coll)
    {
        Projectile            projectile = coll.gameObject.GetComponent <Projectile>();
        InvulnerabilityPasser invul      = FindObjectOfType <InvulnerabilityPasser>();

        if (projectile && (invul.invulnerable == false))
        {
            health -= projectile.GetDamage();
            projectile.Hit();
            if (health <= 0)
            {
                Instantiate(explodeParticles, transform.position, Quaternion.identity);
                AudioSource.PlayClipAtPoint(explode, transform.position);
                lives.LostLife();
                Destroy(gameObject);
            }
            else
            {
                AudioSource.PlayClipAtPoint(shipHit, transform.position);
            }
        }
    }
Ejemplo n.º 2
0
 void CheckKeys()
 {
     //if a given key is pressed, return true for corresponding bool value. Otherwise, return false
     if (Input.GetKeyDown(KeyCode.A))
     {
         leftKeyDown = true;
         InvulnerabilityPasser invul = FindObjectOfType <InvulnerabilityPasser>();
         if (!invul.invulnerable)
         {
             playerShip.GetComponent <Animator>().Play("TurnLeft");
         }
     }
     else if (Input.GetKeyUp(KeyCode.A))
     {
         leftKeyDown = false;
         InvulnerabilityPasser invul = FindObjectOfType <InvulnerabilityPasser>();
         if (!invul.invulnerable && !rightKeyDown)
         {
             playerShip.GetComponent <Animator>().Play("SettleLeft");
         }
     }
     if (Input.GetKeyDown(KeyCode.D))
     {
         rightKeyDown = true;
         InvulnerabilityPasser invul = FindObjectOfType <InvulnerabilityPasser>();
         if (!invul.invulnerable)
         {
             playerShip.GetComponent <Animator>().Play("TurnRight");
         }
     }
     else if (Input.GetKeyUp(KeyCode.D))
     {
         rightKeyDown = false;
         InvulnerabilityPasser invul = FindObjectOfType <InvulnerabilityPasser>();
         if (!invul.invulnerable && !leftKeyDown)
         {
             playerShip.GetComponent <Animator>().Play("SettleRight");
         }
     }
     if (Input.GetKey(KeyCode.W))
     {
         upKeyDown = true;
     }
     else
     {
         upKeyDown = false;
     }
     if (Input.GetKey(KeyCode.S))
     {
         downKeyDown = true;
     }
     else
     {
         downKeyDown = false;
     }
     if (Input.GetKeyDown(KeyCode.Space))
     {
         if (energy >= evadeCost)
         {
             fireKeyDown = false;
             evadeDisplay.Evade();
             playerShip.GetComponent <Animator>().Play("Evasion");
             energy -= evadeCost;
         }
     }
 }