private void SendInvitationC2S(long friendId, BattleType type, InvitationState state) { InvitationMatchC2S message = new InvitationMatchC2S(); message.friendId = friendId; message.battleType = type; message.state = state; byte[] data = ProtobufUtils.Serialize(message); NetworkManager.SendRequest(MsgCode.InvitationMatchMessage, data); }
private void SendInvitationC2S( long friendId, BattleType type, InvitationState state ) { UILockManager.SetGroupState( UIEventGroup.Middle, UIEventState.WaitNetwork ); InvitationMatchC2S message = new InvitationMatchC2S(); message.friendId = friendId; message.battleType = type; message.state = state; byte[] data = ProtobufUtils.Serialize( message ); NetworkManager.SendRequest( MsgCode.InvitationMatchMessage, data ); }