Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        GameObject _colliderStateManager = GameObject.Find("ColliderStateManager");
        GameObject _handController       = GameObject.Find("VibrationEffect");

        _invisibleObjColliderState = _colliderStateManager.GetComponent <InvisibleObjColliderState>();
        _strikeVibration           = _handController.GetComponent <StrikeVibration>();
    }
Ejemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        //複数のオーディオソースを読み込む
        AudioSource[] audioSources = GetComponents <AudioSource>();
        //使用するオーディオソースの設定
        _strikeSound = audioSources[_soundSourceNumber];

        GameObject myColliderStateObj = GameObject.Find("ColliderStateManager");

        _myColliderState = myColliderStateObj.GetComponent <InvisibleObjColliderState>();
    }