Ejemplo n.º 1
0
    void Start()
    {
        count = 0;
        //getting dictionary from Inventory.cs  applied on (Datahandler)
        dataHandler = GameObject.Find("DataHandler");
        Inventory_Level_01 ino = dataHandler.GetComponent <Inventory_Level_01>();

        dicForCompare = ino.dic;

        int pickedCount = dicForCompare.Count;

        //timeElapsed = Time.deltaTime;
        timeLeft = (float)timeFactor * (float)pickedCount;
    }
Ejemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        //timePassed = Time.deltaTime;
        dataHandler = GameObject.Find("DataHandler");
        Inventory_Level_01 ino = dataHandler.GetComponent <Inventory_Level_01>();

        seq = ino.dic;
        n   = seq.Count; // you can have 'n' children
        // Optional part can be removed after orignal logic

        foreach (var x in seq)
        {
            String s = x.Value.Name;

            print("x.Key==" + x.Key + "  Name==" + x.Value.Name + "  Value==" + x.Value.Random);
            GameObject item = NGUITools.AddChild(RootGrid, ItemPref);
            //item.name = "item" + i;
            arrangeItems(item.transform, x.Value.Random, s);
            letsUpdate();
        }
    }