Ejemplo n.º 1
0
        public override void run()
        {
            L2Player player = Client.CurrentPlayer;

            if (player.EnchantState != ItemEnchantManager.STATE_ENCHANT_START)
            {
                player.sendSystemMessage(355);//Inappropriate enchant conditions.
                player.sendActionFailed();
                return;
            }

            if (a_sTargetID != player.EnchantItem.ObjID)
            {
                player.sendSystemMessage(355);//Inappropriate enchant conditions.
                player.sendActionFailed();
                return;
            }

            short rate = 50;

            if (player.EnchantStone != null)
            {
                EnchantScroll stone = ItemEnchantManager.getInstance().getSupport(player.EnchantStone.Template.ItemID);
                rate += stone.bonus;
            }

            if (player.EnchantItem.Enchant < 4)
            {
                rate = 100;
            }

            if (rate > 100)
            {
                rate = 100;
            }

            InventoryUpdate iu    = null;
            bool            equip = false;

            if (rate == 100 ? true : new Random().Next(100) < rate)
            {
                player.EnchantItem.Enchant += 1;
                player.EnchantItem.sql_update();

                iu = new InventoryUpdate();
                iu.addModItem(player.EnchantItem);

                player.sendPacket(new EnchantResult(EnchantResultVal.success));

                equip = player.EnchantItem._isEquipped == 1;

                if (equip && player.EnchantItem.Enchant == 4 && player.EnchantItem.Template.item_skill_ench4 != null)
                {
                    player.addSkill(player.EnchantItem.Template.item_skill_ench4, false, false);
                    player.updateSkillList();
                }
                //todo check +6 set
            }
            else
            {
                EnchantScroll scr = ItemEnchantManager.getInstance().getScroll(player.EnchantScroll.Template.ItemID);
                switch (scr.Type)
                {
                case EnchantType.blessed:
                    player.EnchantItem.Enchant = 0;
                    player.EnchantItem.sql_update();

                    iu = new InventoryUpdate();
                    iu.addModItem(player.EnchantItem);

                    player.sendPacket(new EnchantResult(EnchantResultVal.breakToOne));
                    break;

                case EnchantType.ancient:
                    player.sendPacket(new EnchantResult(EnchantResultVal.safeBreak));
                    break;

                default:
                {
                    if (player.EnchantItem._isEquipped == 1)
                    {
                        int pdollId = player.Inventory.getPaperdollId(player.EnchantItem.Template);
                        player.setPaperdoll(pdollId, null, false);
                        equip = true;
                    }

                    player.Inventory.removeItem(player.EnchantItem);
                    iu = new InventoryUpdate();
                    iu.addDelItem(player.EnchantItem);

                    long cry = player.EnchantItem.Template._cryCount;

                    if (cry == 0)
                    {
                        player.sendPacket(new EnchantResult(EnchantResultVal.breakToNothing));
                    }
                    else
                    {
                        int id = player.EnchantItem.Template.getCrystallId();
                        player.sendPacket(new EnchantResult(EnchantResultVal.breakToCount, id, cry));
                        player.Inventory.addItem(id, cry, true, true);
                    }
                }
                break;
                }
            }

            if (player.EnchantStone != null)
            {
                player.Inventory.destroyItem(player.EnchantStone, 1, true, true);
            }

            player.Inventory.destroyItem(player.EnchantScroll, 1, false, true);

            if (iu != null)
            {
                player.sendPacket(iu);
            }

            player.EnchantItem   = null;
            player.EnchantScroll = null;
            player.EnchantStone  = null;
            player.EnchantState  = 0;

            if (equip)
            {
                player.broadcastUserInfo();
            }
        }
Ejemplo n.º 2
0
        public void transferHere(L2Player player, List <long[]> items, bool update)
        {
            InventoryUpdate iu     = update ? new InventoryUpdate() : null;
            List <int>      nulled = new List <int>();

            foreach (L2Item item in player.Inventory.Items.Values)
            {
                foreach (long[] itemd in items)
                {
                    if (item.ObjID == itemd[0])
                    {
                        if (item.Template.isStackable())
                        {
                            if (itemd[1] >= item.Count)
                            {
                                nulled.Add((int)itemd[0]);

                                item.Location = L2Item.L2ItemLocation.refund;
                                _items.Add(item);
                                item.sql_update();

                                if (update)
                                {
                                    iu.addDelItem(item);
                                }
                            }
                            else
                            {
                                item.Count -= itemd[1];

                                L2Item ins = new L2Item(item.Template);
                                ins.Count    = itemd[1];
                                ins.Location = L2Item.L2ItemLocation.refund;
                                _items.Add(ins);

                                ins.sql_insert(_owner.ObjID);

                                if (update)
                                {
                                    iu.addModItem(item);
                                }
                            }
                        }
                        else
                        {
                            nulled.Add((int)itemd[0]);
                            item.Location = L2Item.L2ItemLocation.refund;
                            _items.Add(item);

                            item.sql_update();

                            if (update)
                            {
                                iu.addModItem(item);
                            }
                        }
                    }
                }
            }

            lock (player.Inventory.Items)
            {
                foreach (int itemd in nulled)
                {
                    player.Inventory.Items.Remove(itemd);
                }
            }
        }
Ejemplo n.º 3
0
        public void transferHere(L2Player player, List <long[]> items, bool update)
        {
            InventoryUpdate iu     = update ? new InventoryUpdate() : null;
            List <int>      nulled = new List <int>();

            foreach (L2Item item in player.Inventory.Items.Values)
            {
                foreach (long[] itemd in items)
                {
                    if (item.ObjID == itemd[0])
                    {
                        bool ex = false;
                        foreach (L2Item itp in Items.Values)
                        {
                            if (itp.Template.ItemID == item.Template.ItemID)
                            {
                                ex = true;
                                break;
                            }
                        }

                        if (item.Template.isStackable())
                        {
                            if (itemd[1] >= item.Count)
                            {
                                nulled.Add((int)itemd[0]);
                                if (ex)
                                {
                                    foreach (L2Item itp in Items.Values)
                                    {
                                        if (itp.Template.ItemID == item.Template.ItemID)
                                        {
                                            itp.Count += item.Count;
                                            itp.sql_update();
                                            break;
                                        }
                                    }

                                    item.sql_delete();
                                }
                                else
                                {
                                    item.Location = L2Item.L2ItemLocation.warehouse;
                                    Items.Add(item.ObjID, item);
                                    item.sql_update();
                                }

                                if (update)
                                {
                                    iu.addDelItem(item);
                                }
                            }
                            else
                            {
                                item.Count -= itemd[1];

                                if (ex)
                                {
                                    foreach (L2Item itp in Items.Values)
                                    {
                                        if (itp.Template.ItemID == item.Template.ItemID)
                                        {
                                            itp.Count += itemd[1];
                                            itp.sql_update();
                                            break;
                                        }
                                    }
                                }
                                else
                                {
                                    L2Item ins = new L2Item(item.Template);
                                    ins.Count    = itemd[1];
                                    ins.Location = L2Item.L2ItemLocation.warehouse;
                                    Items.Add(ins.ObjID, ins);

                                    ins.sql_insert(_owner.ObjID);
                                }

                                if (update)
                                {
                                    iu.addModItem(item);
                                }
                            }
                        }
                        else
                        {
                            nulled.Add((int)itemd[0]);
                            item.Location = L2Item.L2ItemLocation.warehouse;
                            Items.Add(item.ObjID, item);

                            item.sql_update();

                            if (update)
                            {
                                iu.addModItem(item);
                            }
                        }
                    }
                }
            }


            lock (player.Inventory.Items)
            {
                foreach (int itemd in nulled)
                {
                    player.Inventory.Items.Remove(itemd);
                }
            }
        }