public static void HandleInventoryPresetSave(InventoryPresetSaveMessage message, WorldClient client) { }
public static void HandleInventoryPresetSaveMessage(WorldClient client, InventoryPresetSaveMessage message) { var result = client.Character.Inventory.AddPreset(message.presetId, message.symbolId, message.saveEquipment); SendInventoryPresetSaveResultMessage(client, message.presetId, result); }