Ejemplo n.º 1
0
    void ViewSlot <T>(int index, InventoryObject invObj, List <T> inventory) where T : InventoryObject
    {
        itemName.text        = invObj.GetName();
        itemDescription.text = invObj.GetDescription();
        ((Text)drop.GetComponentInChildren(typeof(Text))).text = "Drop";
        drop.onClick.AddListener(delegate() {
            ((Text)drop.GetComponentInChildren(typeof(Text))).text = "Confirm";
            drop.onClick.AddListener(delegate() {
                inventory.RemoveAt(index);
                CancelViewSlot();
                PopulateSlots(inventory);
            });
        });

        use.onClick.AddListener(delegate() {
            Use(invObj, delegate() {
                inventory.RemoveAt(index);
                Deactivate();
            });
        });

        cancel.onClick.AddListener(CancelViewSlot);

        itemOptions.SetActive(true);
    }
Ejemplo n.º 2
0
    void SetSlot <T>(int index, InventoryObject invObj, List <T> inventory) where T : InventoryObject
    {
        GameObject slot = slots[index];

        slot.SetActive(invObj != null);
        Button slotButton = (Button)slot.GetComponent(typeof(Button));

        if (invObj != null)
        {
            ((Text)slotButton.GetComponentInChildren(typeof(Text))).text = invObj.GetName();
            slotButton.onClick.AddListener(delegate() {
                ViewSlot(index, invObj, inventory);
            });
        }
        else
        {
            slotButton.onClick.RemoveAllListeners();
        }
    }