private void Awake()
 {
     playerStatsScript = GetComponent <PlayerStats>();
     playerRigidbody   = GetComponent <Rigidbody>();
     floorMask         = LayerMask.GetMask("Floor");
     //charAnimations = GetComponentInChildren<Animator>();
     charAnimations = transform.Find("The Adventurer Blake").GetComponent <Animator>();
     //charAnimations.SetBool("isRunning", false);
     swordSlice = playerStatsScript.swordHit;
     gunShot    = playerStatsScript.shoot;
     //inventory code
     inventory = new InventoryHelp();
     UI_Weapons.SetInventory(inventory);
 }
 public void SetInventory(InventoryHelp inventory)
 {
     this.inventoryHelp = inventory;
 }