Ejemplo n.º 1
0
        public OrionPlayer(int playerIndex, Terraria.Player terrariaPlayer, IEventManager events, ILogger log)
            : base(playerIndex, terrariaPlayer)
        {
            Debug.Assert(events != null);
            Debug.Assert(log != null);

            _events = events;
            _log    = log;

            Character = new OrionCharacter(terrariaPlayer);
            Buffs     = new BuffArray(terrariaPlayer);
            Inventory = new InventoryArray(terrariaPlayer);
        }
Ejemplo n.º 2
0
    internal void OnSetDataOnInventory(ArrayList array, ArrayList array1)
    {
        if (InventoryArray == null)
        {
            InventoryArray = new ArrayList();
        }
        OnRemoveAllObjects();
        for (int i = 0; i < array.Count; i++)
        {
            string           id   = array [i] as string;
            InventoryCellBtn cell = Instantiate(itemPrefeb, ScrollPanel.transform, false);
            cell.ItemId           = id;
            cell.ItemType         = "I";
            cell.txtNoOfCoin.text = (string)array1 [i];
//			StartCoroutine (cell.LoadImg (url));
            InventoryArray.Add(cell);

            TaskScreenScript.instance.OnSetImages(id, cell.img);
//			if (i < TaskScreenScript.instance.BtnImgItem.Length) {
//				TaskScreenScript.instance.OnSetImages (id, TaskScreenScript.instance.BtnImgItem [i]);
//			}
        }
    }
Ejemplo n.º 3
0
 void Start()
 {
     itemNeed = GameObject.FindGameObjectWithTag("Inventory").GetComponent <InventoryArray>();
     life     = GameObject.FindGameObjectWithTag("TimeLeft").GetComponent <GUIHandler1>();
 }
Ejemplo n.º 4
0
 void Start()
 {
     invent = GameObject.FindGameObjectWithTag("Inventory").GetComponent <InventoryArray>();
 }