Ejemplo n.º 1
0
 private void Setup(InventoryAmmo templateArg)
 {
     ammoPouches = new List <AmmoPouch>();
     foreach (AmmoPouch iterPouch in templateArg.ammoPouches)
     {
         ammoPouches.Add(new AmmoPouch(iterPouch));
     }
 }
Ejemplo n.º 2
0
    public CharacterInventory(CharacterInventoryTemplate templateArg)
    {
        weaponSlots = new List <WeaponSlotData>();
        foreach (WeaponSlotDataTemplate iterSlotTemp in templateArg.weaponSlotDataTemplates)
        {
            weaponSlots.Add(new WeaponSlotData(iterSlotTemp));
        }

        inventoryAmmo = new InventoryAmmo(templateArg.inventoryAmmoTemplate);
    }
Ejemplo n.º 3
0
    public AmmoPouch GetEquippedAmmoPouch()
    {
        // get currently equipped weapon slot
        WeaponSlotData equippedWepSlot = GetEquippedWeaponSlot();

        // if no weapon slot found
        if (equippedWepSlot == null)
        {
            // return a null weapon pouch
            return(null);
        }

        InventoryAmmo invAmmo = charData.characterInventory.inventoryAmmo;

        return(invAmmo.GetAmmoPouchFromAmmoType(equippedWepSlot.requiredWeaponTypeSet));
    }
Ejemplo n.º 4
0
 // Start is called before the first frame update
 void Start()
 {
     player = FindObjectOfType <PlayerAttack>();
     image  = this.GetComponent <Image>();
     if (image.sprite == null)
     {
         image.color = new Color();
     }
     foreach (InventoryAmmo ammo in FindObjectsOfType <InventoryAmmo>())
     {
         if (this.index == ammo.index)
         {
             this.ammoText = ammo;
             break;
         }
     }
 }
Ejemplo n.º 5
0
    public void ChangeGeneralDescription(int index)
    {
        if (_weaponInfos.Count > index && _hoverdItemType == ItemType.Weapon)
        {
            if (_weaponInfos[index].weaponMount != null && _weaponInfos[index].weaponMount.item != null)
            {
                _clickedItemType = ItemType.Weapon;

                InventoryWeapon weapon = _weaponInfos[index].weaponMount.item;
                if (_generalDescriptionPanel.descriptionImage != null)
                {
                    _generalDescriptionPanel.descriptionImage.gameObject.SetActive(true);
                    _generalDescriptionPanel.descriptionImage.sprite = weapon.image;
                }

                if (_generalDescriptionPanel.descriptionNameText != null)
                {
                    _generalDescriptionPanel.descriptionNameText.text = weapon.itemName;
                }

                if (_generalDescriptionPanel.decriptionText != null)
                {
                    _generalDescriptionPanel.decriptionText.text = weapon.itemDescription;
                }

                if (_generalDescriptionPanel.actionButton1 != null)
                {
                    _generalDescriptionPanel.actionButton1.gameObject.SetActive(true);
                    _generalDescriptionPanel.actionButton1.GetComponentInChildren <Text>().text = weapon.actionButton1Text;
                    _generalDescriptionPanel.actionButton1.gameObject.SetActive(true);
                }

                if (_generalDescriptionPanel.actionButton2 != null)
                {
                    _generalDescriptionPanel.actionButton2.GetComponentInChildren <Text>().text = weapon.actionButton2Text;
                }

                if (_generalDescriptionPanel.actionButton2 != null)
                {
                    _generalDescriptionPanel.actionButton2.gameObject.SetActive(weapon.showActionButton2);
                }
            }
        }


        if (_itemInfos.Count > index && _hoverdItemType == ItemType.Ammo)
        {
            if (_itemInfos[index].ammoMount.item != null)
            {
                _clickedItemType = ItemType.Ammo;

                InventoryAmmo ammo = _itemInfos[index].ammoMount.item;

                if (_generalDescriptionPanel.descriptionImage != null)
                {
                    _generalDescriptionPanel.descriptionImage.gameObject.SetActive(true);
                    _generalDescriptionPanel.descriptionImage.sprite = ammo.image;
                }

                if (_generalDescriptionPanel.descriptionNameText != null)
                {
                    _generalDescriptionPanel.descriptionNameText.text = ammo.itemName;
                }

                if (_generalDescriptionPanel.decriptionText != null)
                {
                    _generalDescriptionPanel.decriptionText.text = _itemInfos[index].ammoMount.rounds + "/" + _itemInfos[index].ammoMount.item.capacity;
                }

                if (_generalDescriptionPanel.actionButton1 != null)
                {
                    _generalDescriptionPanel.actionButton1.gameObject.SetActive(true);
                    _generalDescriptionPanel.actionButton1.GetComponentInChildren <Text>().text = ammo.actionButton1Text;
                    _generalDescriptionPanel.actionButton1.gameObject.SetActive(true);
                }

                if (_generalDescriptionPanel.actionButton2 != null)
                {
                    _generalDescriptionPanel.actionButton2.GetComponentInChildren <Text>().text = ammo.actionButton2Text;
                }

                if (_generalDescriptionPanel.actionButton2 != null)
                {
                    _generalDescriptionPanel.actionButton2.gameObject.SetActive(ammo.showActionButton2);
                }
            }
        }

        if (_itemInfos.Count > index && _hoverdItemType == ItemType.Consumable)
        {
            if (_itemInfos[index].consumableMount.item != null)
            {
                _clickedItemType = ItemType.Consumable;

                InventoryConsumable consumable = _itemInfos[index].consumableMount.item;

                if (_generalDescriptionPanel.descriptionImage != null)
                {
                    _generalDescriptionPanel.descriptionImage.gameObject.SetActive(true);
                    _generalDescriptionPanel.descriptionImage.sprite = consumable.image;
                }

                if (_generalDescriptionPanel.descriptionNameText != null)
                {
                    _generalDescriptionPanel.descriptionNameText.text = consumable.itemName;
                }

                if (_generalDescriptionPanel.decriptionText != null)
                {
                    _generalDescriptionPanel.decriptionText.text = _itemInfos[index].consumableMount.item.itemDescription;
                }

                if (_generalDescriptionPanel.actionButton1 != null)
                {
                    _generalDescriptionPanel.actionButton1.gameObject.SetActive(true);
                    _generalDescriptionPanel.actionButton1.GetComponentInChildren <Text>().text = consumable.actionButton1Text;

                    _generalDescriptionPanel.actionButton1.gameObject.SetActive(consumable.canBeDropped);
                }

                if (_generalDescriptionPanel.actionButton2 != null)
                {
                    _generalDescriptionPanel.actionButton2.GetComponentInChildren <Text>().text = consumable.actionButton2Text;
                }

                if (_generalDescriptionPanel.actionButton2 != null)
                {
                    _generalDescriptionPanel.actionButton2.gameObject.SetActive(consumable.showActionButton2);
                }
            }
        }
    }
Ejemplo n.º 6
0
 public InventoryAmmo(InventoryAmmo templateArg)
 {
     Setup(templateArg);
 }
Ejemplo n.º 7
0
 private void Setup()
 {
     weaponSlots   = new List <WeaponSlotData>();
     inventoryAmmo = new InventoryAmmo();
 }