Ejemplo n.º 1
0
    public void Open()
    {
        states = ShopStates.open;
        playerInv.ActivateInventory();
        shop.SetActive(true);


        #region Logic
        foreach (ItemData items in shopInventory)
        {
            selectedItem = items;
            GameObject itemSlot   = Instantiate(shopPrefab, shopSlotParent);
            Button     itemButton = itemSlot.GetComponent <Button>();
            selectedItem.button = itemButton;
            itemButton.onClick.AddListener(() => DisplayShopInventory(items));

            ShopSlot shopSlot = itemSlot.GetComponent <ShopSlot>();
            Image    image    = shopSlot.image;

            if (image != null)
            {
                image.sprite = items.Icon;
            }
        }
        #endregion
    }