Ejemplo n.º 1
0
    /// <summary>
    /// Controls the flow of the scene.
    /// </summary>
    /// <returns>A reference to the coroutine</returns>
    private IEnumerator Run()
    {
        m_Manager.HighlightButtonOn(m_Manager.GetTriggerButton());
        m_Manager.GlobalMessage(m_DialogueInstructions.DialogueElements[0]);

        // wait for half of the dialogue to play before beginning to open the doors
        yield return(new WaitForSeconds(m_DialogueInstructions.DialogueElements[0].PlayBackSoundFile.length / 2));

        // Open the sliding doors and bring the box into the scene
        m_Manager.OpenSlidingDoors();
        m_Manager.BringBoxIntoScene();

        // Wait until audio finishes playing before moving the robot
        yield return(new WaitForSeconds(m_DialogueInstructions.DialogueElements[0].PlayBackSoundFile.length / 2 + 1f));

        m_Manager.MoveRobotToPosition(c_RobotLocationNearButton);   // Move the robot near the button
    }