Ejemplo n.º 1
0
        public override int Run(InterpretedFrame frame)
        {
            // Push fault.
            frame.PushContinuation(LabelIndex);

            var prevInstrIndex = frame.InstructionIndex;

            frame.InstructionIndex++;

            // Start to run the try/fault blocks
            var instructions = frame.Interpreter.Instructions.Instructions;

            // C# 6 has no direct support for fault blocks, but they can be faked or coerced out of the compiler
            // in several ways. Catch-and-rethrow can work in specific cases, but not generally as the double-pass
            // will not work correctly with filters higher up the call stack. Iterators can be used to produce real
            // fault blocks, but it depends on an implementation detail rather than a guarantee, and is rather
            // indirect. This leaves using a finally block and not doing anything in it if the body ran to
            // completion, which is the approach used here.
            var ranWithoutFault = false;

            try
            {
                // run the try block
                var index = frame.InstructionIndex;
                while (index >= Handler !.TryStartIndex && index < Handler.TryEndIndex)
                {
                    index += instructions[index].Run(frame);
                    frame.InstructionIndex = index;
                }

                // run the 'Goto' that jumps out of the try/fault blocks
                Debug.Assert(instructions[index] is GotoInstruction, "should be the 'Goto' instruction that jumps out the try/fault");

                // if we've arrived here there was no exception thrown. As the fault block won't run, we need to
                // pop the continuation for it here, before Gotoing the end of the try/fault.
                ranWithoutFault = true;
                frame.RemoveContinuation();
                frame.InstructionIndex += instructions[index].Run(frame);
            }
            finally
            {
                if (!ranWithoutFault)
                {
                    // run the fault block
                    // we cannot jump out of the finally block, and we cannot have an immediate rethrow in it
                    var index = frame.InstructionIndex = Handler !.FinallyStartIndex;
                    while (index >= Handler.FinallyStartIndex && index < Handler.FinallyEndIndex)
                    {
                        index += instructions[index].Run(frame);
                        frame.InstructionIndex = index;
                    }
                }
            }

            return(frame.InstructionIndex - prevInstrIndex);
        }
Ejemplo n.º 2
0
        public override int Run(InterpretedFrame frame)
        {
            if (_hasFinally)
            {
                // Push finally.
                frame.PushContinuation(LabelIndex);
            }

            var prevInstrIndex = frame.InstructionIndex;

            frame.InstructionIndex++;

            // Start to run the try/catch/finally blocks
            var instructions = frame.Interpreter.Instructions.Instructions;

            try
            {
                // run the try block
                var index = frame.InstructionIndex;
                while (index >= Handler !.TryStartIndex && index < Handler.TryEndIndex)
                {
                    index += instructions[index].Run(frame);
                    frame.InstructionIndex = index;
                }

                // we finish the try block and is about to jump out of the try/catch blocks
                if (index == Handler.GotoEndTargetIndex)
                {
                    // run the 'Goto' that jumps out of the try/catch/finally blocks
                    Debug.Assert(instructions[index] is GotoInstruction, "should be the 'Goto' instruction that jumps out the try/catch/finally");
                    frame.InstructionIndex += instructions[index].Run(frame);
                }
            }
            catch (Exception exception) when(Handler !.HasHandler(frame, exception, out var exHandler, out var unwrappedException))
            {
                Debug.Assert(!(unwrappedException is RethrowException));
                frame.InstructionIndex += frame.Goto(exHandler.LabelIndex, unwrappedException, true);
                var rethrow = false;

                try
                {
                    // run the catch block
                    var index = frame.InstructionIndex;
                    while (index >= exHandler.HandlerStartIndex && index < exHandler.HandlerEndIndex)
                    {
                        index += instructions[index].Run(frame);
                        frame.InstructionIndex = index;
                    }

                    // we finish the catch block and is about to jump out of the try/catch blocks
                    if (index == Handler.GotoEndTargetIndex)
                    {
                        // run the 'Goto' that jumps out of the try/catch/finally blocks
                        Debug.Assert(instructions[index] is GotoInstruction, "should be the 'Goto' instruction that jumps out the try/catch/finally");
                        frame.InstructionIndex += instructions[index].Run(frame);
                    }
                }
                catch (RethrowException)
                {
                    // a rethrow instruction in a catch block gets to run
                    rethrow = true;
                }

                if (rethrow)
                {
                    throw;
                }
            }
            finally
            {
                if (Handler !.IsFinallyBlockExist)
                {
                    // We get to the finally block in two paths:
                    //  1. Jump from the try/catch blocks. This includes two sub-routes:
                    //        a. 'Goto' instruction in the middle of try/catch block
                    //        b. try/catch block runs to its end. Then the 'Goto(end)' will be trigger to jump out of the try/catch block
                    //  2. Exception thrown from the try/catch blocks
                    // In the first path, the continuation mechanism works and frame.InstructionIndex will be updated to point to the first instruction of the finally block
                    // In the second path, the continuation mechanism is not involved and frame.InstructionIndex is not updated
#if DEBUG
                    var isFromJump = frame.IsJumpHappened();
                    Debug.Assert(!isFromJump || (isFromJump && Handler.FinallyStartIndex == frame.InstructionIndex), "we should already jump to the first instruction of the finally");
#endif
                    // run the finally block
                    // we cannot jump out of the finally block, and we cannot have an immediate rethrow in it
                    var index = frame.InstructionIndex = Handler.FinallyStartIndex;
                    while (index >= Handler.FinallyStartIndex && index < Handler.FinallyEndIndex)
                    {
                        index += instructions[index].Run(frame);
                        frame.InstructionIndex = index;
                    }
                }
            }

            return(frame.InstructionIndex - prevInstrIndex);
        }