Ejemplo n.º 1
0
    private void SaveMessage(Message message)
    {
        if (message == null || message.message == null)
        {
            return;
        }

        var bitBuffer = new BitBuffer(message.message);

        if (message.messageType == MessageType.JoinACK)
        {
            var playerId = bitBuffer.GetInt(0, 10);
            _engine.playerId      = playerId;
            ClientPlayer.playerId = playerId;
            return;
        }


        var score = bitBuffer.GetInt(0, 10000);
        var level = bitBuffer.GetInt(0, 10);

        if (level > this.level)
        {
            ClientLevelManager.LevelUp(level);
            this.level = level;
        }

        var playerCount = bitBuffer.GetInt(0, 10);

        var playerStates = new List <PlayerState>();
        var enemyStates  = new List <EnemyState>();

        for (var i = 0; i < playerCount; i++)
        {
            playerStates.Add(new PlayerState(bitBuffer));
        }

        var enemyCount = bitBuffer.GetInt(0, 1000);

        for (var i = 0; i < enemyCount; i++)
        {
            enemyStates.Add(new EnemyState(bitBuffer));
        }

        _snapshot       = new Snapshot(playerStates, enemyStates, message.sequence);
        _snapshot.score = score;

        _interpolation.AddSnapshot(_snapshot);

        _prediction.checkState(_snapshot);
    }