Ejemplo n.º 1
0
        /// <summary>
        ///     Performs further custom initialization for this instance.
        /// </summary>
        protected override void Initialize()
        {
            this.internalAnimation = this.Assets.LoadAsset <InternalAnimation>(this.animationPath);
            if (string.IsNullOrEmpty(this.CurrentAnimation))
            {
                this.CurrentAnimation = this.internalAnimation.Animations.Keys.ToArray()[0];
            }

            this.UpdateNumFrames();
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Refresh animation asset
        /// </summary>
        private void RefreshAnimationAsset()
        {
            if (this.internalAnimation != null && !string.IsNullOrEmpty(this.internalAnimation.AssetPath))
            {
                this.Assets.UnloadAsset(this.internalAnimation.AssetPath);
                this.internalAnimation = null;
            }

            if (!string.IsNullOrEmpty(this.animationPath))
            {
                this.internalAnimation = this.Assets.LoadAsset <InternalAnimation>(this.animationPath);
                if (string.IsNullOrEmpty(this.CurrentAnimation))
                {
                    this.CurrentAnimation = this.internalAnimation.Animations.Keys.ToArray()[0];
                }

                this.UpdateNumFrames();
            }

            if (this.PlayAutomatically && !string.IsNullOrEmpty(this.CurrentAnimation))
            {
                this.PlayAnimation(this.CurrentAnimation, this.Loop);
            }
        }
        /// <summary>
        /// Refresh animation asset
        /// </summary>
        private void RefreshAnimationAsset()
        {
            if (this.internalAnimation != null && string.IsNullOrEmpty(this.internalAnimation.AssetPath))
            {
                this.Assets.UnloadAsset(this.internalAnimation.AssetPath);
                this.internalAnimation = null;
            }

            if (!string.IsNullOrEmpty(this.animationPath))
            {
                this.internalAnimation = this.Assets.LoadAsset<InternalAnimation>(this.animationPath);
                if (string.IsNullOrEmpty(this.CurrentAnimation))
                {
                    this.CurrentAnimation = this.internalAnimation.Animations.Keys.ToArray()[0];
                }

                this.UpdateNumFrames();
            }

            if (this.PlayAutomatically && !string.IsNullOrEmpty(this.CurrentAnimation))
            {
                this.PlayAnimation(this.CurrentAnimation, this.Loop);
            }
        }
Ejemplo n.º 4
0
        /// <summary>
        ///     Performs further custom initialization for this instance.
        /// </summary>
        protected override void Initialize()
        {
            this.internalAnimation = this.Assets.LoadAsset<InternalAnimation>(this.animationPath);
            if (string.IsNullOrEmpty(this.CurrentAnimation))
            {
                this.CurrentAnimation = this.internalAnimation.Animations.Keys.ToArray()[0];
            }

            this.UpdateNumFrames();
        }