Ejemplo n.º 1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Alpha1))
     {
         PlayerAction = PlaceCube;
     }
     if (Input.GetKeyDown(KeyCode.Alpha2))
     {
         PlayerAction    = UpgradeTile;
         SelectedUpgrade = TreePrefab;
     }
     if (Input.GetKeyDown(KeyCode.Alpha3))
     {
         PlayerAction = ClearTile;
     }
     touch = GetPointer();
     if (touch != null)
     {
         PlayerAction();
     }
 }
Ejemplo n.º 2
0
 private void Start()
 {
     PlayerAction = PlaceCube;
 }