Ejemplo n.º 1
0
    protected override void interact(Interacter target)
    {
        PlayerController playerController = target.GetComponent <PlayerController>();

        if (playerController != null)
        {
            SetActive(false);
            StartCoroutine(buffTimer(target));
        }
    }
Ejemplo n.º 2
0
    IEnumerator buffTimer(Interacter target)
    {
        PlayerController playerController = target.GetComponent <PlayerController>();

        playerController.SetMovementSpeed(playerController.GetCurrentMovementSpeed() + boostStrength);
        yield return(new WaitForSeconds(boostDuration));

        Debug.Log("WaitAndPrint " + Time.time);
        playerController.SetMovementSpeed(playerController.GetCurrentMovementSpeed() - boostStrength);
        Destroy(gameObject);
    }
Ejemplo n.º 3
0
 protected override void interact(Interacter target)
 {
     if (!trapArmed)
     {
         return;
     }
     if (target.tag == "Player")
     {
         var pc = target.GetComponent <PlayerController>();
         if (pc.activePlayer == trapOwner)
         {
             return;
         }
         pc.DisableMovement();
         cage.GetComponent <Renderer>().enabled = true;
         cage.GetComponent <PhysicsObject>().EnableGravity();
         trappedPlayer = pc;
         trapActivated = true;
     }
 }