Ejemplo n.º 1
0
    //====================================================================================================//

    public void CheckForPreviewUI()
    {
        if (overlay.gameObject.activeSelf && !InteractablePreviewUI.Show)
        {
            InteractablePreviewUI.ToggleShow();
        }
    }
Ejemplo n.º 2
0
    //====================================================================================================//

    public void OnButtonClick(Interactable interactable, Button button)
    {
        foreach (Button interactableButton in buttons)
        {
            if (interactableButton != button)
            {
                interactableButton.gameObject.GetComponent <Image>().sprite = settings.interactableIcon;
            }

            else
            {
                interactableButton.gameObject.GetComponent <Image>().sprite = settings.interactableIconSelected;
            }
        }
        AudioManager.Play("UI_Hover");
        if (interactableTitle.text != interactable.Name)
        {
            interactable.ClickOnInteractable();
            interactableTitle.text = interactable.Name;
            ToggleInteractableGroup(true);
            InteractablePreviewUI.SetPreviewObject(interactable, 0);

            for (int i = 0; i < 4; i++)
            {
                int temp = i;
                interactableButtons[i].gameObject.GetComponentInChildren <TMPro.TMP_Text>().text   = interactable.stateData.getStateName(i);
                interactableButtons[i].gameObject.GetComponent <FastRecoveryButton>().Interactable = interactable;
                interactableButtons[i].gameObject.GetComponent <FastRecoveryButton>().ActionIndex  = temp;
                if (GameManager.Mode == GameMode.Rehearsal)
                {
                    if (InteractablePath.NextInteractable.ID == interactable.ID)
                    {
                        if (InteractablePath.NextAction == temp)
                        {
                            interactableButtons[i].gameObject.GetComponent <Animation>().Play();

                            /*ColorBlock colors = interactableButtons[i].colors;
                             * colors.normalColor = new Color(189, 205, 217);
                             * colors.highlightedColor = new Color(189, 205, 217);
                             * interactableButtons[i].colors = colors;*/
                        }
                    }
                }
                interactableButtons[i].onClick.AddListener(() => OnInteractableButtonClick(temp));
            }
        }

        else
        {
            button.gameObject.GetComponent <Image>().sprite = settings.interactableIcon;
            InteractablePreviewUI.ClearPreviewObject();
            startingTitleImage.gameObject.SetActive(false);
            ToggleInteractableGroup(false);

            for (int i = 0; i < 4; i++)
            {
                interactableButtons[i].onClick.RemoveAllListeners();
            }
        }
    }
Ejemplo n.º 3
0
 public void Update()
 {
     if (InteractableLog.Count > currentLogLength)
     {
         InteractablePreviewUI.ToggleShow();
         currentLogLength = InteractableLog.Count;
     }
 }
Ejemplo n.º 4
0
 public void Start()
 {
     if (GameManager.Mode == GameMode.Rehearsal && GameManager.GraduatedMode)
     {
         gameObject.SetActive(true);
         InteractablePreviewUI.ToggleShow();
     }
     else
     {
         gameObject.SetActive(false);
     }
 }
Ejemplo n.º 5
0
    //====================================================================================================//

    public void CheckForProgress()
    {
        if (InteractableLog.Count > interactableProgess)
        {
            interactableProgess = InteractableLog.Count;
            for (int i = 0; i < buttons.Count; i++)
            {
                if (buttons[i].gameObject.GetComponent <Image>().sprite == settings.interactableIconSelected)
                {
                    buttons[i].gameObject.GetComponent <Animation>().Play();
                }
            }

            if (GameManager.Mode == GameMode.Rehearsal && InteractableLog.Count % 3 != 0)
            {
                InteractablePreviewUI.ClearPreviewObject();
                float currentScale;
                if (settings.restrictViewport)
                {
                    currentScale = (settings.scale * slider.value) / slider.minValue;
                }
                else
                {
                    currentScale = (settings.scale * slider.value) / 1000;
                }

                if (settings.useInteractableUIPositions)
                {
                    pin.transform.localPosition = new Vector3(InteractablePath.NextInteractable.LookAtPosition.x * currentScale, InteractablePath.NextInteractable.LookAtPosition.z * currentScale, 0);
                }
                else
                {
                    pin.transform.localPosition = new Vector3(InteractablePath.NextInteractable.transform.localPosition.x * currentScale, InteractablePath.NextInteractable.transform.localPosition.z * currentScale, 0);
                }
                pin.transform.position = new Vector3(pin.transform.position.x, pin.transform.position.y + 20, pin.transform.position.z);

                for (int i = 0; i < 4; i++)
                {
                    interactableButtons[i].gameObject.GetComponent <Animation>().Stop();
                    interactableButtons[i].gameObject.GetComponent <Image>().color = Color.white;

                    /*ColorBlock colors = interactableButtons[i].colors;
                     * colors.normalColor = Color.white;
                     * colors.highlightedColor = Color.white;
                     * interactableButtons[i].colors = colors;*/
                }
            }
        }
    }
Ejemplo n.º 6
0
    private void Update()
    {
        if (currentCanvasIndex == 2)
        {
            menuBar.gameObject.GetComponent <Canvas>().sortingOrder = 3;
        }

        if (currentCanvasIndex == 5)
        {
            menuBar.gameObject.GetComponent <Canvas>().sortingOrder = 1;
            GameObject player = GameObject.FindGameObjectWithTag("Player");
            if (Vector3.Distance(playerStartPosition, player.transform.localPosition) > 0.037)
            {
                if (!coroutineStarted)
                {
                    coroutineStarted = true;
                    StartCoroutine(WaitNextCanvas(1.5f));
                }
            }
        }

        if (currentCanvasIndex == 6)
        {
            minimapCanvas.sortingOrder = 3;
            sliderCanvas.sortingOrder  = 3;
        }

        if (currentCanvasIndex == 7)
        {
            minimapCanvas.sortingOrder = 1;
            sliderCanvas.sortingOrder  = 1;
        }

        if (currentCanvasIndex < 10)
        {
            if (InteractableLog.Count > 0)
            {
                InteractablePathManager.Reset();
                InteractablePath.InitializeNextInteractable();
            }
        }

        else if (currentCanvasIndex == 10)
        {
            if (InteractableLog.Count > 0)
            {
                NextCanvas();
            }
        }

        else if (currentCanvasIndex == 11)
        {
            if (InteractableLog.Count == 2)
            {
                GoToCanvas(13);
            }
        }

        else if (currentCanvasIndex == 12)
        {
            if (InteractableLog.Count == 0)
            {
                GoToCanvas(11);
            }
        }

        else if (currentCanvasIndex == 13)
        {
            if (InteractableLog.Count == 3)
            {
                InteractablePathManager.Reset();
                InteractablePreviewUI.ToggleShow();
                InteractableManager.UnHighlightAllInteractables();
                InteractableManager.UnTrackAllInteractables();
                ParticleSystem[] particles = FindObjectsOfType <ParticleSystem>();
                foreach (ParticleSystem particle in particles)
                {
                    particle.Stop();
                }
                GoToCanvas(14);
            }
        }

        else if (currentCanvasIndex == 14)
        {
            if (recall)
            {
                //Debug.Log(InteractableLog.Count);
                if (InteractableLog.Count == 3)
                {
                    GoToCanvas(15);
                }
            }
        }
    }
Ejemplo n.º 7
0
 public void showHint()
 {
     currentLogLength = InteractableLog.Count;
     InteractablePreviewUI.ToggleShow();
 }
Ejemplo n.º 8
0
    //====================================================================================================//

    public void OnSlideValueChanged()
    {
        InteractablePreviewUI.ClearPreviewObject();
        startingTitleImage.gameObject.SetActive(false);
        ToggleInteractableGroup(false);

        for (int i = 0; i < 4; i++)
        {
            interactableButtons[i].onClick.RemoveAllListeners();
        }

        float newScale;
        float newXOffset;
        float newYOffset;

        if (settings.restrictViewport)
        {
            newScale   = (settings.scale * slider.value) / slider.minValue;
            newXOffset = (settings.xOffset * slider.value) / slider.minValue;
            newYOffset = (settings.yOffset * slider.value) / slider.minValue;
        }
        else
        {
            newScale   = (settings.scale * slider.value) / 1000;
            newXOffset = (settings.xOffset * slider.value) / 1000;
            newYOffset = (settings.yOffset * slider.value) / 1000;
        }

        for (int i = 0; i < buttons.Count; i++)
        {
            buttons[i].gameObject.GetComponent <Image>().sprite = settings.interactableIcon;
            if (settings.useInteractableUIPositions)
            {
                buttons[i].transform.parent.localPosition = new Vector3(interactables[i].LookAtPosition.x * newScale, interactables[i].LookAtPosition.z * newScale, 0);
            }
            else
            {
                buttons[i].transform.parent.localPosition = new Vector3(interactables[i].transform.localPosition.x * newScale, interactables[i].transform.localPosition.z * newScale, 0);
            }
        }

        if (GameManager.Mode == GameMode.Rehearsal)
        {
            if (settings.useInteractableUIPositions)
            {
                pin.transform.localPosition = new Vector3(InteractablePath.NextInteractable.LookAtPosition.x * newScale, InteractablePath.NextInteractable.LookAtPosition.z * newScale, 0);
            }
            else
            {
                pin.transform.localPosition = new Vector3(InteractablePath.NextInteractable.transform.localPosition.x * newScale, InteractablePath.NextInteractable.transform.localPosition.z * newScale, 0);
            }
            pin.transform.position = new Vector3(pin.transform.position.x, pin.transform.position.y + 20, pin.transform.position.z);
        }

        if (settings.useRenderTexture)
        {
            rawMap.transform.localPosition             = new Vector3(0, 0, 0);
            rawMap.rectTransform.sizeDelta             = new Vector2(slider.value, slider.value);
            rawMap.transform.GetChild(0).localPosition = new Vector3(newXOffset, newYOffset, 0);
        }
        else
        {
            map.transform.localPosition             = new Vector3(0, 0, 0);
            map.rectTransform.sizeDelta             = new Vector2(slider.value / settings.source.bounds.size.y * settings.source.bounds.size.x, slider.value);
            map.transform.GetChild(0).localPosition = new Vector3(newXOffset, newYOffset, 0);
        }
    }
Ejemplo n.º 9
0
    //====================================================================================================//

    public void OnInteractableButtonClick(int index)
    {
        AudioManager.Play("UI_Click");
        InteractablePreviewUI.SetPreviewAction(index);
    }
Ejemplo n.º 10
0
    //====================================================================================================//

    public void Toggle(bool active)
    {
        if (!active)
        {
            ToggleInteractableGroup(false);

            for (int i = 0; i < 4; i++)
            {
                interactableButtons[i].onClick.RemoveAllListeners();
            }

            foreach (Button button in buttons)
            {
                button.gameObject.GetComponent <Animation>().Stop();
                button.gameObject.GetComponent <Image>().sprite = settings.interactableIcon;
                ColorBlock colors = button.gameObject.GetComponent <Button>().colors;
                colors.normalColor = Color.white;
                button.gameObject.GetComponent <Button>().colors = colors;
            }

            if (settings.useRenderTexture)
            {
                rawMap.transform.localPosition = new Vector3(0, 0, 0);
                if (settings.restrictViewport)
                {
                    rawMap.rectTransform.sizeDelta = new Vector2(980, 980);
                    slider.value = slider.minValue;
                }
            }
            else
            {
                map.transform.localPosition = new Vector3(0, 0, 0);
                if (settings.restrictViewport)
                {
                    if ((980 / settings.source.bounds.size.y * settings.source.bounds.size.x) < 880f)
                    {
                        map.rectTransform.sizeDelta = new Vector2(880, 880 / settings.source.bounds.size.x * settings.source.bounds.size.y);
                    }
                    else
                    {
                        map.rectTransform.sizeDelta = new Vector2(980 / settings.source.bounds.size.y * settings.source.bounds.size.x, 980);
                    }
                    slider.value = slider.minValue;
                }
                else
                {
                    map.rectTransform.sizeDelta = new Vector2(1000 / settings.source.bounds.size.y * settings.source.bounds.size.x, 1000);
                    slider.value = 1000;
                }
            }
            InteractablePreviewUI.ClearPreviewObject();
        }
        if (GameManager.Mode == GameMode.Recall && active && InteractablePreviewUI.Show)
        {
            InteractablePreviewUI.ToggleShow();
        }
        else if (GameManager.Mode == GameMode.Rehearsal && active && InteractableLog.Count % 3 != 0)
        {
            InteractablePreviewUI.SetPreviewObject(InteractablePath.NextInteractable, InteractablePath.Instance.actionIds[InteractablePath.Instance.nextIndex]);
            InteractablePreviewUI.SetPreviewAction(InteractablePath.Instance.actionIds[InteractablePath.Instance.nextIndex]);
        }
    }