Ejemplo n.º 1
0
        public override Voxel GenerateVoxel(IntVector3 pos)
        {
            var distance = pos.DistanceTo(IntVector3.Zero);
            if (distance < half)
            return new Voxel { Weight = 255 };

            /*
            var polarPos = SphericalPosition.FromCartesian(pos.X, pos.Y, pos.Z);

            if (polarPos.Radius < half)
            {
                //var noiseVal = (float)gen.GetValue(polarPos.Azimuth, polarPos.Inclination, Seed);
                //var radHere = (float)(noiseVal + 1f / 2f) * Size;

                //if (radHere < half)
                    return new Voxel(1f);
            }

            // the easy way to generate a sphere
            //if(pos.DistanceTo(IntVector3.Zero) < half)
            //    return new Voxel(1f);
                */

            return Voxel.Empty;
        }
Ejemplo n.º 2
0
        public override Voxel GenerateVoxel(IntVector3 pos)
        {
            var distance = pos.DistanceTo(IntVector3.Zero);
            if (distance < Size)
            return new Voxel { Weight = 255 };

            return Voxel.Empty;
        }