private void Awake() { _popChannel = _settingsSO.PopChangedChannel; _mutChannel = _settingsSO.MutationChangedChannel; _crossChannel = _settingsSO.CrossChangedChannel; }
public IsDialogueActiveCondition(DialogueDataChannelSO startDialogueEvent, IntEventChannelSO endDialogueEvent) { _startDialogueEvent = startDialogueEvent; _endDialogueEvent = endDialogueEvent; }
private void Awake() { _roomManager = gameObject.GetComponent <AlgorithmRoomManager>(); _popUpdateCh = _settingsSO.PopChangedChannel; _currentPop = 0; }