Ejemplo n.º 1
0
 void Start()
 {
     handler.GenerateInstruction(new Vector3(-270f, -20f, -20f), new Vector3(0.4f, 0.4f, 0.4f));
     handler.GenerateInstruction(new Vector3(-200f, -80f, -20f), new Vector3(0.4f, 0.4f, 0.4f));
     handler.GenerateInstruction(new Vector3(-130f, -140f, -20f), new Vector3(0.4f, 0.4f, 0.4f));
 }
Ejemplo n.º 2
0
 void Update()
 {
     if (stopReading && Input.GetKeyDown(KeyCode.Space))
     {
         Application.LoadLevel("MainScene");
     }
     if (!stopReading && numItr > 47)
     {
         stopReading = true;
     }
     if (stopReading)
     {
         Application.LoadLevel("MainScene");
     }
     if (Input.GetKeyDown(KeyCode.Space) && !stopReading && numItr < 5)
     {
         nextLine          = reader.ReadLine();
         tutorialText.text = nextLine;
         GetComponent <AudioSource>().PlayOneShot(buttonClip, 2.5f);           // Plays beep noise.
         numItr++;
     }
     if (Input.GetKeyDown(KeyCode.Space) && !stopReading && numItr >= 5 && numItr < 10)           // Makes donuts appear on fifth tap.
     {
         donuts[numItr - 5].gameObject.SetActive(true);
         GetComponent <AudioSource>().PlayOneShot(donutAppear, 0.1f);            //Plays donut appear sound for each donut.
         nextLine          = reader.ReadLine();
         tutorialText.text = nextLine;
         numItr++;
     }
     if (Input.GetKeyDown(KeyCode.Space) && !stopReading && (numItr >= 10 && numItr <= 47))
     {
         nextLine          = reader.ReadLine();
         tutorialText.text = nextLine;
         GetComponent <AudioSource>().PlayOneShot(buttonClip, 2.5f);           // Plays beep noise.
         numItr++;
     }
     if (Input.GetKeyDown(KeyCode.Space) && !stopReading && numItr == 17)
     {
         for (int i = 0; i < 5; i++)
         {
             donuts[i].gameObject.SetActive(false);
         }
         handler.GenerateInstruction(new Vector3(-170f, 120f, 0), new Vector3(0.5f, 0.5f, 0.5f));
         handler.GenerateInstruction(new Vector3(-100f, 50f, 0), new Vector3(0.5f, 0.5f, 0.5f));
         handler.GenerateInstruction(new Vector3(-30f, -20f, 0), new Vector3(0.5f, 0.5f, 0.5f));
         GetComponent <AudioSource>().PlayOneShot(donutAppear, 0.1f);            //Plays donut appear sound.
         text1.gameObject.SetActive(true);
         numItr++;
     }
     if (Input.GetKeyDown(KeyCode.Space) && !stopReading && numItr == 20)
     {
         handler.DisplayHazard(1, 2, 2, 1);
     }
     if (Input.GetKeyDown(KeyCode.Space) && !stopReading && numItr == 25)
     {
         arrow.gameObject.SetActive(true);
         handler.ResolveHazard(1, 2, 2, 1);
     }
     if (Input.GetKeyDown(KeyCode.Space) && !stopReading && numItr == 26)
     {
         arrow.gameObject.SetActive(false);
         text1.gameObject.SetActive(false);
         handler.ClearAllInstructions();
     }
     if (Input.GetKeyDown(KeyCode.Space) && !stopReading && numItr == 28)
     {
         handler.GenerateInstruction(new Vector3(-170f, 120f, 0), new Vector3(0.5f, 0.5f, 0.5f));
         handler.GenerateInstruction(new Vector3(-100f, 50f, 0), new Vector3(0.5f, 0.5f, 0.5f));
         handler.GenerateInstruction(new Vector3(-30f, -20f, 0), new Vector3(0.5f, 0.5f, 0.5f));
         text2.gameObject.SetActive(true);
     }
     if (Input.GetKeyDown(KeyCode.Space) && !stopReading && numItr == 29)
     {
         handler.DisplayHazard(1, 2, 1, 0);
     }
     if (Input.GetKeyDown(KeyCode.Space) && !stopReading && numItr == 34)
     {
         predictor.gameObject.SetActive(true);
         predictor2.gameObject.SetActive(true);
         handler.ResolveHazard(1, 2, 1, 0);
     }
     if (Input.GetKeyDown(KeyCode.Space) && !stopReading && numItr == 35)
     {
         predictor.gameObject.SetActive(false);
         predictor2.gameObject.SetActive(false);
         text2.gameObject.SetActive(false);
         handler.ClearAllInstructions();
     }
     if (Input.GetKeyDown(KeyCode.Space) && !stopReading && numItr == 37)
     {
         handler.GenerateInstruction(new Vector3(-170f, 120f, 0), new Vector3(0.5f, 0.5f, 0.5f));
         handler.GenerateInstruction(new Vector3(-100f, 50f, 0), new Vector3(0.5f, 0.5f, 0.5f));
         handler.GenerateInstruction(new Vector3(-30f, -20f, 0), new Vector3(0.5f, 0.5f, 0.5f));
         text3.gameObject.SetActive(true);
     }
     if (Input.GetKeyDown(KeyCode.Space) && !stopReading && numItr == 39)
     {
         handler.DisplayHazard(0, 2, 3, 1);
     }
     if (Input.GetKeyDown(KeyCode.Space) && !stopReading && numItr == 42)
     {
         hardware.gameObject.SetActive(true);
         handler.ResolveHazard(0, 2, 3, 1);
     }
     if (Input.GetKeyDown(KeyCode.Space) && !stopReading && numItr == 45)
     {
         hardware.gameObject.SetActive(false);
         text3.gameObject.SetActive(false);
         handler.ClearAllInstructions();
     }
 }