Ejemplo n.º 1
0
    //******************************************************************************************************************************
    //
    //      FUNCTIONS
    //
    //******************************************************************************************************************************

    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    /// <summary>
    //  Called each frame.
    /// </summary>
    private void Update()
    {
        DisableButton();
        SetPlayerName();
        //if(PlayerPrefs.GetString("TutorialComplete") == null || PlayerPrefs.GetString("TutorialComplete") == "")
        //{
        //    LevelButton.interactable = false;
        //}
        //if(PlayerPrefs.GetString("TutorialComplete") == "Yes")
        //{
        //    LevelButton.interactable = true;
        //}

        // Update level text
        if (LevelText != null && _Level != null)
        {
            LevelText.text = _Level.LevelName.ToString();
        }

        // Update level text
        if (DifficultyText != null && _Difficulty != null)
        {
            DifficultyText.text = _Difficulty.Difficulty.ToString();
        }

        // Update faction text
        if (FactionText != null)
        {
            FactionText.text = _Faction.ToString();
        }

        // Update level thumbnail
        if (LevelThumbnail != null && _Level != null)
        {
            LevelThumbnail.sprite = _Level.LevelThumbnailSprite;
        }

        // Update temp level text
        if (TempLevelText != null && _Level != null)
        {
            TempLevelText.text = _Level.LevelName;
        }

        // Update temp diff text
        if (TempDiffText != null && _Difficulty != null)
        {
            TempDiffText.text = _Difficulty.Difficulty.ToString();
        }
    }
Ejemplo n.º 2
0
    //******************************************************************************************************************************
    //
    //      FUNCTIONS
    //
    //******************************************************************************************************************************

    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    /// <summary>
    //  Called each frame.
    /// </summary>
    private void Update()
    {
        DisableButton();

        // Update level text
        if (LevelText != null && _Level != null)
        {
            LevelText.text = _Level.LevelName.ToString();
        }

        // Update level text
        if (DifficultyText != null && _Difficulty != null)
        {
            DifficultyText.text = _Difficulty.Difficulty.ToString();
        }

        // Update faction text
        if (FactionText != null)
        {
            FactionText.text = _Faction.ToString();
        }

        // Update level thumbnail
        if (LevelThumbnail != null && _Level != null)
        {
            LevelThumbnail.sprite = _Level.LevelThumbnailSprite;
        }

        // Update temp level text
        if (TempLevelText != null && _Level != null)
        {
            TempLevelText.text = _Level.LevelName;
        }

        // Update temp diff text
        if (TempDiffText != null && _Difficulty != null)
        {
            TempDiffText.text = _Difficulty.Difficulty.ToString();
        }
    }