public static void DsetC(EmitterContext context) { InstDsetC op = context.GetOp <InstDsetC>(); var srcA = GetSrcReg(context, op.SrcA, isFP64: true); var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset, isFP64: true); EmitFset( context, op.FComp, op.Bop, srcA, srcB, op.SrcPred, op.SrcPredInv, op.Dest, op.AbsA, op.AbsB, op.NegA, op.NegB, op.BVal, op.WriteCC, isFP64: true); }
public static void DsetC(EmitterContext context) { InstDsetC op = context.GetOp <InstDsetC>(); context.Config.GpuAccessor.Log("Shader instruction DsetC is not implemented."); }