Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        switch (GameManager.Instance.state)
        {
        case game.mainmenu:
            break;

        case game.credits:
            break;

        case game.pause:
            break;


        case game.game:
            switch (state)
            {
            case gamestate.init:
                if (!switchingit)
                {
                    StartCoroutine(Switchme());
                }
                break;

            case gamestate.p1active:
                if (Inputs.A_Button())
                {
                    Transition(gamestate.switching);
                }
                setP1Active();
                break;

            case gamestate.p2active:
                if (Inputs.A_Button())
                {
                    Transition(gamestate.switching);
                }
                setP2Active();
                break;

            case gamestate.switching:
                if (!switchingit)
                {
                    StartCoroutine(Switchme());
                }
                break;
            }
            break;
        }
    }