Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        base.Update();
        if (active == false)
        {
            return;
        }

        if (Input_scr.OnFirePressed() && reloadCount < 0)
        {
            reloadCount = Mathf.RoundToInt(reloadTime / Time.deltaTime);
            ammo--;
            RaycastHit hit;

            GameObject a = Instantiate(rocketPrefab);
            a.transform.position                = cam.transform.position + cam.transform.forward * 0.5f;
            a.transform.eulerAngles             = cam.transform.eulerAngles;
            a.GetComponent <Rocket_scr>().speed = 30f;

            // Juice
            aud.Play();

            transform.localEulerAngles += new Vector3(0, 0, 20);
            transform.localPosition    += new Vector3(0, 0, -0.2f);

            StartCoroutine(Flash());
            cam.GetComponent <Camera_scr>().Shake(0.4f);
            effects.Flash(Color.white * 0.4f, 0.4f);
        }

        if (reloadCount >= 10)
        {
            targetPosition = new Vector3(0.3f, -0.5f, 1);
            targetAngles   = new Vector3(0, -100, -30);
        }
        else
        {
            targetPosition = new Vector3(0.3f, -0.3f, 1);
            targetAngles   = new Vector3(0, -100, 0);
        }
        reloadCount--;
    }
Ejemplo n.º 2
0
    // Update is called once per frame
    new void Update()
    {
        base.Update();
        if (active == false)
        {
            return;
        }

        if (Input_scr.OnFirePressed())
        {
            ammo--;
            RaycastHit hit;

            if (Physics.Raycast(cam.transform.position + cam.transform.forward * 1, cam.transform.forward, out hit))
            {
                if (hit.transform.tag == "Solid")
                {
                    GameObject a = Instantiate(hitSplashPrefab);
                    a.transform.position = hit.point;
                }
                else
                if (hit.transform.tag == "Enemy")
                {
                    hit.transform.GetComponent <Enemy_scr>().DoDamage(10);
                }
            }

            // Juice
            aud.Play();

            transform.localEulerAngles += new Vector3(0, 0, 20);
            transform.localPosition    += new Vector3(0, 0, -0.2f);

            StartCoroutine(Flash());
            cam.GetComponent <Camera_scr>().Shake(0.3f);
            effects.Flash(Color.white * 0.4f, 0.4f);
        }
    }