public override void Calculate()
 {
     returnVar.value = (a.GetValue() * d.GetValue());
 }
 public override NodeTreeOutput Tick(out ExecutionResult executionResult, ExecutionResult childResult)
 {
     ((UnityEngine.Transform)refObject.GetValue()).forward = setter.GetValue();
     executionResult = ExecutionResult.Success;
     return(null);
 }
Ejemplo n.º 3
0
 public override void Calculate()
 {
     getter.value = (((UnityEngine.Vector3)refObject.GetValue()).y);
 }
 public override void Calculate()
 {
     UnityEngine.Vector3 tmp = refObject.GetValue();
     tmp.Set(newX.GetValue(), newY.GetValue(), newZ.GetValue());
     newRefObject.value = (tmp);
 }
Ejemplo n.º 5
0
 public override void Calculate()
 {
     returnVar.value = (rotation.GetValue() * point.GetValue());
 }
Ejemplo n.º 6
0
 public override void Calculate()
 {
     returnVar.value = (Ashkatchap.Shared.FastMath.SqrDistance(a.GetValue(), b.GetValue()));
 }
 public override void Calculate()
 {
     returnVar.value = (lhs.GetValue() == rhs.GetValue());
 }
 public override void Calculate()
 {
     returnVar.value = (UnityEngine.Quaternion.Euler(euler.GetValue()));
 }