void Start() { units = new List <Unit>(); hover = new List <Unit>(); groups = new HashSet <UnitGroup>(); // Create Players (0 is neutral) for (int i = 0; i <= 2; i++) { players.Add(new Player(i)); } map.generateMap(players); buildings = map.getBuildings(); Player humanPlayer = players[Player.HUMAN_PLAYER]; GUIOverlay.get().setPlayer(humanPlayer); humanPlayer.tradeWithNClosest(3); InputWrapper.FocusCameraOn(humanPlayer.getBase().getPosition()); }