protected void ControlSpinByKey()
    {
        var code = InputUtil.GetInputtingKeyCode();
        var spin = transform.eulerAngles;

        if (code == KeyCode.D)
        {
            spin.y += 1f;
        }
        else if (code == KeyCode.A)
        {
            spin.y -= 1f;
        }
        transform.eulerAngles = spin;
    }
    protected void ControlByKey()
    {
        var code   = InputUtil.GetInputtingKeyCode();
        var motion = this._characterController.velocity;

        if (code == KeyCode.W)
        {
            motion = transform.forward;
            _animator.SetBool("walk", true);
        }
        else
        {
            motion = this._noSpeed;
            _animator.SetBool("walk", false);
        }
        motion *= this._moveSpeed;
        _characterController.Move(motion);
    }