Ejemplo n.º 1
0
    // Update is called once per frame
    private void Update()
    {
        Touch[] touches = Input.touches;
        for (int touchIndex = 0; touchIndex < touches.Length; touchIndex++)
        {
            if (touches[touchIndex].phase == TouchPhase.Ended)
            {
                Vector3 worldPoint    = Camera.main.ScreenToWorldPoint(touches[touchIndex].position);
                Vector2 touchPosition = new Vector2(worldPoint.x, worldPoint.y);

                if (_collider2D.OverlapPoint(touchPosition))
                {
                    _inputTrigger.TriggerInput(ActionType.DragAndDrop);
                    return;
                }
            }
        }
    }
Ejemplo n.º 2
0
    // Update is called once per frame
    private void Update()
    {
        if (Input.touchCount > 0)
        {
            if (Time.time < _lastTap + _tapThreshold)
            {
                return;
            }
            Touch touch = Input.GetTouch(0);
            if (touch.phase == TouchPhase.Ended)
            {
                Vector3 worldPoint    = Camera.main.ScreenToWorldPoint(touch.position);
                Vector2 touchPosition = new Vector2(worldPoint.x, worldPoint.y);

                if (_collider2D.OverlapPoint(touchPosition))
                {
                    _lastTap = Time.time;
                    _inputTrigger.TriggerInput(ActionType.Tap);
                }
            }
        }
    }
Ejemplo n.º 3
0
    // Update is called once per frame
    private void Update()
    {
        Touch[] touches = Input.touches;
        for (int touchIndex = 0; touchIndex < touches.Length; touchIndex++)
        {
            Vector3 touchWorldPoint = Camera.main.ScreenToWorldPoint(touches[touchIndex].position);

            //if (log) log.text = "\n col.bounds " + col.bounds+ "\n touches[touchIndex].position " + touches[touchIndex].position + "\n touchWorldPoint " + touchWorldPoint;

            if (_collider.OverlapPoint(touchWorldPoint))
            {
                if ((swipeDrag && touches[touchIndex].phase == TouchPhase.Moved) || (!swipeDrag && touches[touchIndex].phase == TouchPhase.Ended))
                {
                    distanceSwiped += touches[touchIndex].deltaPosition.magnitude;

                    if (distanceSwiped > minDistanceForSwipe)
                    {
                        leftToRightSwiped = touches[touchIndex].deltaPosition.x > 0;
                        if (leftToRightSwiped != _lastSwipe.LeftToRight)
                        {
                            _lastSwipe = new Swipe(distanceSwiped, Time.time - sinceLastSwipe, leftToRightSwiped);
                            SaveSwipe(_lastSwipe);

                            _theSwipeIsRight = IsThisSwipeRight();

                            string animationToPlay = _theSwipeIsRight ? "Getting_Scratched" : "Angry_Idle";
                            Monster.Instance.AnimationHelper.UpdateAnimation(animationToPlay, 1f);

                            touch          = touches[touchIndex];
                            distanceSwiped = 0;

                            if (log)
                            {
                                log.text = "\n Swiped! \n" + GetDebugInfo(touch);
                            }

                            swipeCount++;

                            if (swipeCount == swipesRequiredForTrigger && _theSwipeIsRight)
                            {
                                _inputTrigger.TriggerInput(ActionType.Swipe);
                            }
                        }
                        sinceLastSwipe = Time.time;
                    }
                }
            }
        }

        if (sinceLastSwipe + maxDelayBetweenSwipes < Time.time)
        {
            distanceSwiped = 0;
            swipeCount     = 0;
            if (log)
            {
                log.text = "\n Reset! \n" + GetDebugInfo(touch);
            }

            // Clear the previous swipes.
            _previousSwipes.Clear();
        }
    }