// Use this for initialization void Awake() { animator = GetComponent <Animator> (); inputState = GetComponent <InputStateWithMove> (); }
void Awake() { body2d = GetComponent <Rigidbody2D> (); inputState = GetComponent <InputStateWithMove> (); }
// Use this for initialization void Awake() { animator = GetComponent <Animator> (); inputState = GetComponent <InputStateWithMove> (); }
void Awake() { body2d = GetComponent <Rigidbody2D> (); inputState = GetComponent <InputStateWithMove> (); }