Ejemplo n.º 1
0
        /// <summary>
        /// Copies this object and then resets it
        /// in preparation of the next update pass.
        /// Called by update-render loop.
        /// </summary>
        protected override void CopyAndResetForUpdatePassInternal(InputStateBase targetState)
        {
            var targetStateCasted = (GamepadState)targetState;

            targetStateCasted._controllerIndex = _controllerIndex;
            targetStateCasted._isConnected     = _isConnected;
            targetStateCasted._prevState       = _prevState;
            targetStateCasted._currentState    = _currentState;
        }
Ejemplo n.º 2
0
    public InputStateManager(GameController ParaGameController)
    {
        MainGameController = ParaGameController;
        // 不能再构造函数中call find函数
        //MainInputStateBase.Initialize();
        MainInputStateBase = new InputStateBase();
        MainInputStateBase.SetGameController(MainGameController);

        InputStateOfName.Add("SelectInitialHandCard", new SelectInitialHandCard());
        InputStateOfName.Add("Idle", new Idle());
        InputStateOfName.Add("PieceOperation", new PieceOperation());
        InputStateOfName.Add("HandCardOperation", new HandCardOperation());
    }
        public override void Do(Game g)
        {
            g.DebugAlert(DebugMode.InputStates, "RemoveTopInputStates(" + PlayerID + "," + Amount + ")\n");
            g.DebugAlert(DebugMode.InputStates, "InputList Count: " + g.InputHandlers[PlayerID].GetInputList().Count.ToString() + "\n");
            foreach (InputStateBase isb in g.InputHandlers[PlayerID].GetInputList())
            {
                g.DebugAlert(DebugMode.InputStates, isb.ToString() + "\n");
            }

            prevStates = new List <InputStateBase>();
            for (Int32 i = 0; i < Amount; i++)
            {
                InputStateBase state = g.InputHandlers[PlayerID].GetInputList().Last();
                prevStates.Add(state);
                state.Leave();
                g.InputHandlers[PlayerID].RemoveInputFromList(state);
            }
            prevStates.Reverse();
        }
Ejemplo n.º 4
0
 void Start()
 {
     _mInputStateBase = InputManager.Instance.InputStatesBase[1];
 }