/// <summary>   Gets intended velocity. </summary>
        /// <returns>   The intended velocity. </returns>
        private Vector3 GetIntendedVelocity()
        {
            if (Mover.IsGrounded)
            {
                Vector3 forwardMovement =
                    Vector3.ProjectOnPlane(
                        CameraRig.transform.forward * InputSource.GetMovementTwoAxis().y *forwardSpeed, Vector3.up);
                Vector3 sidewardsMovement =
                    Vector3.ProjectOnPlane(
                        CameraRig.transform.right * InputSource.GetMovementTwoAxis().x *sidewardSpeed, Vector3.up);

                Vector3 movementDirection = Vector3.Lerp(forwardMovement, sidewardsMovement, 0.5f);
                Debug.DrawRay(transform.position, movementDirection, Color.cyan);

                return(movementDirection);
            }
            return(Vector3.down * fallSpeed);
        }