public void SequenceTime(int count) { GenerateSequence(count); inputSequenceScript.ReplaceBugSequence(sequence); inputSequenceScript.playerSequence.Clear(); isAnimationSequence = true; endInputTime = Time.time + inputAnimationDuration; }
void SetFirstBugSequence() { if (bugs.Count > 0) { BugScript bugScript = bugs [0].GetComponent <BugScript> (); bugInputSequence.ReplaceBugSequence(bugScript.sequence); } else { bugInputSequence.bugSequence = new List <BUG_DIRECTION> (); } }