Ejemplo n.º 1
0
    private void HandlePlayerMovement()
    {
        // Add the latest position to the list if not done before
        newPosition.x = inputScript.GetPlayerX();
        newPosition.y = inputScript.GetPlayerZ();;         // playerZ because the PC application is in 3D and Y is up/down

        bool pathNeedsUpdate = false;

        if (playerPositionList.Count <= 0)
        {
            lastPosition = newPosition;
            playerPositionList.Add(newPosition);
            pathNeedsUpdate = true;
        }
        else
        {
            lastPosition = playerPositionList[playerPositionList.Count - 1];
            if (lastPosition.x != newPosition.x || lastPosition.y != newPosition.y)
            {
                playerPositionList.Add(newPosition);
                pathNeedsUpdate = true;
            }
        }

        if (pathNeedsUpdate)
        {
            // Update the path inbetween the last and current position
            UpdatePath(lastPosition, newPosition);
        }
    }
 void Update()
 {
     foreach (GameObject torch in torches)
     {
         Vector3 currentPos = maze[inputScript.GetPlayerX(), inputScript.GetPlayerZ()].floor.transform.position;
         if (Vector3.Distance(currentPos, torch.transform.position) <= 10f)
         {
             torch.SetActive(true);
         }
         else
         {
             torch.SetActive(false);
         }
     }
 }
Ejemplo n.º 3
0
    public void Update()
    {
        Vector2 currentPos = new Vector2(inputScript.GetPlayerX(), inputScript.GetPlayerZ());

        foreach (TreasureBag container in treasureBagList)
        {
            if (container.position != currentPos)
            {
                continue;
            }

            collectedTreasureCount += 1;

            CheckForKey();

            Destroy(container.bag);

            treasureBagList.Remove(container);
            treasurePositionList.Remove(container.position);
            break;
        }
        data.treasuresFoundCount = collectedTreasureCount;
        lootCounterText.text     = "Treasures: " + collectedTreasureCount + "/" + treasureCount;
    }