Ejemplo n.º 1
0
    void Awake()
    {
        if (RESET)
        {
            PlayerPrefs.DeleteAll();
        }

#if UNITY_ANDROID
        // isAndroid = true;
#endif
        //  Cursor.visible = false;

        if (FORCE_LOCAL_SCORE > 0)
        {
            PlayerPrefs.SetInt("scoreLevel_1", FORCE_LOCAL_SCORE);
        }


        if (!mInstance)
        {
            mInstance = this;
        }
        else
        {
            Destroy(this.gameObject);
            return;
        }
        DontDestroyOnLoad(this);

        if (LevelDataDebug.Instance)
        {
            playMode = PlayModes.STORYMODE;
            DEBUG    = LevelDataDebug.Instance.isDebbug;
            this.isArcadeMultiplayer = LevelDataDebug.Instance.isArcadeMultiplayer;
            this.playOnlyBosses      = LevelDataDebug.Instance.playOnlyBosses;
            this.playMode            = LevelDataDebug.Instance.playMode;
            this.forceVideogameID    = LevelDataDebug.Instance.videogameID;
            this.forceMissionID      = LevelDataDebug.Instance.missionID;
            this.testAreaName        = LevelDataDebug.Instance.testArea;
        }

        events                  = GetComponent <Events>();
        missions                = GetComponent <Missions>();
        multiplayerData         = GetComponent <MultiplayerData>();
        videogamesData          = GetComponent <VideogamesData> ();
        inputSaver              = GetComponent <InputSaver> ();
        inputSavedAutomaticPlay = GetComponent <InputSavedAutomaticPlay> ();
        versusManager           = GetComponent <VersusManager> ();
        handWriting             = GetComponent <HandWriting> ();
        texts = GetComponent <Texts> ();

        // GetComponent<Tracker>().Init();
        GetComponent <CurvedWorldManager>().Init();

        voicesManager.Init();

        events.SetVolume += SetVolume;
    }
Ejemplo n.º 2
0
    IEnumerator AddCharactersInitials()
    {
        Vector3 pos;

        float _y = 4;

        if (Data.Instance.isReplay)
        {
            _y = 15;
        }

        pos = new Vector3(0, _y, 0);

        int positionID = 0;

        if (Data.Instance.playMode == Data.PlayModes.STORY)
        {
            InputSavedAutomaticPlay savedAutomaticPlay = Data.Instance.inputSavedAutomaticPlay;
            savedAutomaticPlay.Init(this);
            positionID = savedAutomaticPlay.allPlayersSavedData.Count;
        }
        totalCharacters = Data.Instance.multiplayerData.GetTotalCharacters();
        if (Data.Instance.multiplayerData.player1)
        {
            addCharacter(CalculateInitialPosition(pos, positionID), 0); playerPositions.Add(0);
        }
        ;
        float timeToAppear = 0.08f;

        yield return(new WaitForSeconds(timeToAppear));

        if (Data.Instance.multiplayerData.player2)
        {
            addCharacter(CalculateInitialPosition(pos, positionID + 1), 1); playerPositions.Add(1);
        }
        ;
        yield return(new WaitForSeconds(timeToAppear));

        if (Data.Instance.multiplayerData.player3)
        {
            addCharacter(CalculateInitialPosition(pos, positionID + 2), 2); playerPositions.Add(2);
        }
        ;
        yield return(new WaitForSeconds(timeToAppear));

        if (Data.Instance.multiplayerData.player4)
        {
            addCharacter(CalculateInitialPosition(pos, positionID + 3), 3); playerPositions.Add(3);
        }
        ;
        Data.Instance.isReplay = false;
    }
Ejemplo n.º 3
0
    void Awake()
    {
        Random.seed = 42;

        if (RESET)
        {
            PlayerPrefs.DeleteAll();
        }
        //  Cursor.visible = false;

        if (FORCE_LOCAL_SCORE > 0)
        {
            PlayerPrefs.SetInt("scoreLevel_1", FORCE_LOCAL_SCORE);
        }

        mInstance = this;
        DontDestroyOnLoad(this);


        //setAvatarUpgrades();
        // levelUnlockedID = PlayerPrefs.GetInt("levelUnlocked_0");
        events                  = GetComponent <Events>();
        missions                = GetComponent <Missions>();
        competitions            = GetComponent <Competitions>();
        multiplayerData         = GetComponent <MultiplayerData>();
        videogamesData          = GetComponent <VideogamesData> ();
        inputSaver              = GetComponent <InputSaver> ();
        inputSavedAutomaticPlay = GetComponent <InputSavedAutomaticPlay> ();
        versusManager           = GetComponent <VersusManager> ();

        if (totalJoysticks > 0)
        {
            multiplayerData.player1 = true;
        }
        if (totalJoysticks > 1)
        {
            multiplayerData.player2 = true;
        }
        if (totalJoysticks > 2)
        {
            multiplayerData.player3 = true;
        }
        if (totalJoysticks > 3)
        {
            multiplayerData.player4 = true;
        }

        // competitions.Init();
        if (userData)
        {
            userData.Init();
        }

        GetComponent <Tracker>().Init();
        GetComponent <Missions>().Init();
        GetComponent <CurvedWorldManager>().Init();

        // GetComponent<DataController>().Init();
        //levelUnlocked_level_1 = PlayerPrefs.GetInt("levelUnlocked_level_1");
        //levelUnlocked_level_2 = PlayerPrefs.GetInt("levelUnlocked_level_2");

        levelUnlocked_level_1 = 100;
        levelUnlocked_level_2 = 100;

        voicesManager.Init();

        events.SetVolume += SetVolume;
    }
Ejemplo n.º 4
0
    void Awake()
    {
        if (RESET)
        {
            PlayerPrefs.DeleteAll();
        }
#if UNITY_ANDROID || UNITY_IOS
        isAndroid                   = true;
        isAdmin                     = false;
        controlsType                = ControlsType.GYROSCOPE;
        useOptimizedSettings        = true;
        playMode                    = PlayModes.STORYMODE;
        isAndroid                   = true;
        Application.targetFrameRate = 60;
#elif UNITY_WEBGL
        useOptimizedSettings = true;
        playMode             = PlayModes.STORYMODE;
        isAndroid            = false;
#elif UNITY_EDITOR
        Application.targetFrameRate = 60;
#elif UNITY_STANDALONE
        Application.targetFrameRate = 60;
#endif


        string _controlsType = PlayerPrefs.GetString("controlsType");
        if (_controlsType == "GYROSCOPE")
        {
            controlsType = ControlsType.GYROSCOPE;
        }
        else if (_controlsType == "VIRTUAL_JOYSTICK")
        {
            controlsType = ControlsType.VIRTUAL_JOYSTICK;
        }


        if (isAndroid)
        {
            // pixelSize = (int)((float)Screen.height * (0.003f));
            if (SystemInfo.graphicsShaderLevel >= 30)
            {
                useRetroPixelPro = true;
            }
            else
            {
                useRetroPixelPro = false;
            }
        }
        //  Cursor.visible = false;



        if (!mInstance)
        {
            mInstance = this;
        }
        else
        {
            Destroy(this.gameObject);
            return;
        }
        DontDestroyOnLoad(this);

        events                  = GetComponent <Events>();
        missions                = GetComponent <Missions>();
        multiplayerData         = GetComponent <MultiplayerData>();
        videogamesData          = GetComponent <VideogamesData>();
        inputSaver              = GetComponent <InputSaver>();
        inputSavedAutomaticPlay = GetComponent <InputSavedAutomaticPlay>();
        versusManager           = GetComponent <VersusManager>();
        handWriting             = GetComponent <HandWriting>();
        assetsBundleLoader      = GetComponent <AssetsBundleLoader> ();
        framesController        = GetComponent <FramesController>();

        if (LevelDataDebug.Instance)
        {
            playMode = PlayModes.STORYMODE;
            DEBUG    = LevelDataDebug.Instance.isDebbug;
            this.isArcadeMultiplayer = LevelDataDebug.Instance.isArcadeMultiplayer;
            this.playOnlyBosses      = LevelDataDebug.Instance.playOnlyBosses;
            this.playMode            = LevelDataDebug.Instance.playMode;
            this.testAreaName        = LevelDataDebug.Instance.testArea;
            if (Data.Instance.playMode == PlayModes.STORYMODE)
            {
                multiplayerData.player1 = multiplayerData.player1_played = true;
            }
        }

        // GetComponent<Tracker>().Init();
        GetComponent <CurvedWorldManager>().Init();
    }