Ejemplo n.º 1
0
    //move hands based on player input
    protected virtual void MoveHandsViaInput(global::Event e)
    {
        Debug.Assert(e.GetType() == typeof(KeyDirectionEvent), "Non-KeyDirectionEvent in MoveHands.");

        KeyDirectionEvent dirEvent = e as KeyDirectionEvent;

        //move hands
        InputManager.Directions dir = dirEvent.direction;

        switch (dir)
        {
        case InputManager.Directions.Up:
            rb.AddForce(ApplyMovement(Vector3.up), ForceMode.VelocityChange);
            break;

        case InputManager.Directions.Down:
            rb.AddForce(ApplyMovement(Vector3.down), ForceMode.VelocityChange);
            break;

        case InputManager.Directions.Left:
            rb.AddForce(ApplyMovement(Vector3.left), ForceMode.VelocityChange);
            break;

        case InputManager.Directions.Right:
            rb.AddForce(ApplyMovement(Vector3.right), ForceMode.VelocityChange);
            break;

        case InputManager.Directions.Diag_Up_Left:
            rb.AddForce(ApplyMovement(Vector3.up), ForceMode.VelocityChange);
            rb.AddForce(ApplyMovement(Vector3.left), ForceMode.VelocityChange);
            break;

        case InputManager.Directions.Diag_Up_Right:
            rb.AddForce(ApplyMovement(Vector3.up), ForceMode.VelocityChange);
            rb.AddForce(ApplyMovement(Vector3.right), ForceMode.VelocityChange);
            break;

        case InputManager.Directions.Diag_Down_Left:
            rb.AddForce(ApplyMovement(Vector3.down), ForceMode.VelocityChange);
            rb.AddForce(ApplyMovement(Vector3.left), ForceMode.VelocityChange);
            break;

        case InputManager.Directions.Diag_Down_Right:
            rb.AddForce(ApplyMovement(Vector3.down), ForceMode.VelocityChange);
            rb.AddForce(ApplyMovement(Vector3.right), ForceMode.VelocityChange);
            break;
        }
    }
Ejemplo n.º 2
0
 public KeyDirectionEvent(InputManager.Directions dir)
 {
     direction = dir;
 }