Ejemplo n.º 1
0
        public static bool HasUnityEvent(InputField.SubmitEvent targetEvent, string HasMethodName, UnityEngine.Object hasTarget)
        {
            int count = targetEvent.GetPersistentEventCount();

            for (int i = 0; i < count; i++)
            {
                if (targetEvent.GetPersistentMethodName(i) == HasMethodName && targetEvent.GetPersistentTarget(i) == hasTarget)
                {
                    return(true);
                }
            }
            return(false);
        }
Ejemplo n.º 2
0
        public override void HandleAxisX(float value)
        {
            // Get the current value from the text field:
            float curVal = float.Parse(_inputField.text);

            // Add / Sub the value from the controller input:
            curVal += value * valueMultiplicator;

            // Check for min and max borders:
            if (_hasMinValue && curVal < _minValue)
            {
                curVal = _minValue;
            }
            if (_hasMaxValue && curVal > _maxValue)
            {
                curVal = _maxValue;
            }

            // Write the value back to the text field.
            string curValStr = curVal.ToString();

            _inputField.text = curValStr;

            // This will trigger the OnEndEdit callback of this input field, if a method is connected, so that the new input is applied:
            InputField.SubmitEvent submitEvent = _inputField.onEndEdit;
            if (submitEvent.GetPersistentEventCount() > 0)
            {
                submitEvent.Invoke(curValStr);
            }
            // This will trigger the OnValueChanged callback of this input field, if a method is connected, so that the new input is applied:
            InputField.OnChangeEvent changeEvent = _inputField.onValueChanged;
            if (changeEvent.GetPersistentEventCount() > 0)
            {
                changeEvent.Invoke(curValStr);
            }
        }